Martin, you are my hero.

uiResources.attachMovie(...) worked like a charm, and it'll let me
dynamically change which brand.swf I use (as opposed to Links which
wouldn't).

Thanks!

  -Andy

On 1/22/07, Andy Herrman <[EMAIL PROTECTED]> wrote:
That's what I was afraid of.  I want to avoid doing that, as the
brand.swf it meant just to be an external library which can be swapped
around, though I guess I could have my main.swf build the UI inside
the uiResources MC.  Kind of ugly though.

I'm guessing I could do it with links, but from what I've seen online
the link depends on a URL to the brand.swf, which doesn't really work
since I want to be able to use different brand.swfs and pick them at
runtime (probably as a parameter to the movie).  Is there a way to use
links without having a fixed URL for the linked SWF?

   -Andy

On 1/22/07, Martin Wood-Mitrovski <[EMAIL PROTECTED]> wrote:
> you cant attach symbols from a loaded swf to a different parent, you *must*
> attach them somewhere in the tree where their library exists.
>
> you have to do uiResources.attachMovie instead of _root.attachMovie
>
> its a nasty limitation of flash (pre v9, in v9 you can manipulate the display
> heirarchy pretty much as you like)
>
>
> Andy Herrman wrote:
> >    var img:MovieClip = root.attachMovie("asImage", "asImageMC",
> > root.getNextHighestDepth());
>
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