It's doesn't have to be that way. On the last project I did, I used MTASC for about 90% of the development, then switched to the Flash IDE during the last week. As long as you can start your application with the same line of code, it doesn't really matter which compiler you use.
Basically, in FlashDevelop, I had a static main function that started the app thusly: var newMenu:MenuController = new MenuController(); In the Flash IDE, I used the same line of code, but I put it in frame 1 instead. It amounts to the same thing though. Francis On 1/22/07, Andy Herrman <[EMAIL PROTECTED]> wrote:
So, I actually use FlashDevelop to write my code, and just switch to the Flash IDE to build (I really dislike the IDE). The problem with using it has nothing to do with installing it or being able to run it on my machine. The problem is that MTASC would essentially be responsible for things that go into production. If Flash has some bug that causes problems the company could get support, but it's not really the same with MTASC. That said, if things can be set up to use both at once then I probably could use it during development, and just use Flash to do the final compile. I think I might try that. I know MTASC is stricter, which is actually a reason I want to use it. Unfortunately the 2 big flash movies that I have been working on I inherited when the only guy in the company who knew flash quit (I mainly did Java with some C++), and they used just the Flash IDE, so I have no idea how easy/hard it would be to get MTASC working with those. I might give it a try for the new project I'm working on though. If I can get it working nicely with FD (not that I think that will be hard) then it would make me happy. -Andy On 1/22/07, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote: > I think you have a misconception about MTASC. It isn't a replacement > for Flash (unless you're a G like Ben Jackson), it's a 3rd party > compiler for Flash. > > When Flash compiles, it recompresses all the media (graphics, sound, > components) as it compiles. All MTASC does is injects code into the > swf. So, you can update your classes and use MTASC to compile and cut > your compile time down to less than a second where Flash can take many > (some of my FLAs take over 30 seconds!). > > To use MTASC, you need to be writing AS2 classes, as any timeline code > or #include code changes won't be updated using MTASC. FLASC is an easy > to use GUI for MTASC that runs as a panel in the Flash IDE and it's how > I use MTASC (beats learning to write those long command lines). > > Using FLASC from the beginning of a project is ideal, because MTASC is > stricter than the Flash IDE compiler. A benefit of its strictness is it > forces you to be a better coder. If you jump into the middle of a > project with FLASC, it will probably take you a bit to get it going. It > will only really benefit you if your FLAs take more than a second or two > to compile. If you're waiting 5-10 seconds every time you make a > change, it might be worth your time to install FLASC. > > As far as your corporatation goes, you're still using Flash. FLASC is a > panel inside of Flash. You'll have to get MTASC, which is just an > executable that sits in your Program Files folder, but it doesn't > require installation - you download it and put it there manually. No > administrator access required. > > HTH, > Steven > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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