It was even easier than the yesterday's one, since there was no need for modifying the swf. Obtaining the game's swf was done by the same way as yesterday.
http://www.tengerstudio.com/public/jumppeg/ Attila =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From: Jim Berkey <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com <flashcoders@chattyfig.figleaf.com> Date: Wednesday, July 18, 2007, 3:07:01 PM Subject: [Flashcoders] RE: obfuscation swf ! --====----====----====----====----====----====----====----====----====----===-- Ok, yesterday was 7 minutes of work to capture . . . another try today. Is the wall higher yet? http://jimbo.us/Games/jumpPeg/ jimbo _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com