It's basically a macro process for compiling AS classes.

One of the side effects is that it can be to obfuscate SWF files by using your own re-write rules. Hit up the second page of the thread to see a bit more information.

Macros are pretty cool stuff. Though the author of the toolset isn't quite accurate in the decompiling aspect of things - basically saying you can munge the intrinsic classes, which isn't possible. Those classes still make calls to Player internals and can be followed backward through the classes to 'fix' any obfuscation. So, maybe half your code in the end will be pretty funked up. That's still probably more than enough to make use of the decompiled code.

Bit tricky to setup and use, but it's pretty powerful if you need to do conditional compiling and get some serious speed boosts (similar to flasm hacking). Though, one could just use Haxe instead...

cheers,

jon


On Jul 18, 2007, at 7:32 PM, Latcho wrote:

whats this?

Jon Bradley wrote:
Or, if you're a masochist:

http://www.kirupa.com/forum/showthread.php?t=256400
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to