dear Jonathan,

and what if Adobe fixes this in a near future? Your code would be broken...
So, I don't think is a good idea to write code that needs this "feature" of
Flash Player.


[]'s
andrei


On Wed, Apr 16, 2008 at 8:00 AM, jonathan howe <[EMAIL PROTECTED]>
wrote:

> To put a practical question out about this. I'm setting up something that
> is
> more or less a game with levels. Each level has a different set of
> movieclips as its background graphics and enemies for the level.
> I store all assets for a single level in an external swf, and using
> techniques we've talked about before on the list (swc +
> getDefinitionByName)
> use these assets once they're loaded in via the swf.
> The plan was then to dump the assets once the level ends and load a new
> level's assets.
>
> The game is small enough that I can conceivably tolerate all level assets
> being in memory by the time the game is done. What I need to know is,
> should
> I NOT treat the data as if it's unloaded, given FP9+AS3 behavior? Because
> if  the player revisits a level, I would normally reload the asset swf for
> that level ... now I wonder if that would make a duplicate copy of the
> assets in memory? There wouldn't be two copies of the swf's contents in
> memory because they'd have identical class definitions... right... or
> maybe
> not?
>
> Now I'm leaning towards an architecture that says: First time you play a
> level, load the assets for it, and keep it around always. Next time you
> play
> that level, the assets are already loaded.
>
> -jonathan
>
>
> On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews <[EMAIL PROTECTED]> wrote:
>
> > I find it rather bizarre that people feel that it's necessary to beat a
> > drum about this. I doubt that Adobe are sitting back on the issues
> raised.
> >
> > The thread has the Air of an hysterical mob. It's amazing how so many
> > people have produced fantastic systems using Actionscript 3 in spite of
> the
> > gloom and doom spouted here.
> >
> >  From what I've read, the FP9 garbage collection is pretty much standard
> > >
> > technology for object based systems - you can't just discard objects
> that
> > have references to them. The real problem seems to be related to the
> other
> > infrastructure that creates multiple object references that aren't
> always
> > removable. I'm not saying bthere isn't a problem, just that it's not
> worthy
> > of the histeria being generated. I understand completely it can be a
> serious
> > issue for some people.
> >
> > Anyway, I'll express some faith that Adobe will resolve the issues - I
> > won't be rolling back to AS2 despite the expert advice of some. I'll
> consign
> > a lot of this thread to the same place as the 'end of the world is nigh'
> > material that those people with placards dispense.
> >
> > No need to hand me a flaming torch just yet..
> >
> > ----- Original Message ----- From: "Chris Hill" <[EMAIL PROTECTED]>
> > To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
> > Sent: Tuesday, April 15, 2008 6:40 PM
> > Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
> >
> >
> >  ON TOPIC:
> > >
> > > I can see that most of us feel very strongly about this bug. Adobe has
> > > made it clear that their formal channel to do something about it is to
> vote
> > > in their ticketing system for the bug. If there already is a bug, can
> > > someone link to it? Otherwise let's get a bug in there. And then let's
> vote
> > > for it. I'm pretty sure that based upon the support here we can make
> this
> > > the #1 bug in their database.
> > >
> > > Apologies if someone has already mentioned this. This thread is long
> and
> > > noisy.
> > > C
> > > _______________________________________________
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > _______________________________________________
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> >
>
>
>
> --
> -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101
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