from my tests so far, this creates only one reference targetable by your code, but two instances sit in memory ... and some time after a new instance is created (given the complexity of what's created in this newly created instance), everything crashes

cedric

if the player revisits a level, I would normally reload the asset swf for
that level ... now I wonder if that would make a duplicate copy of the
assets in memory? There wouldn't be two copies of the swf's contents in memory because they'd have identical class definitions... right... or maybe
not?
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