hmm, as in: myMovie.unload (false);
which would then be documented as: "Unload unloads your movie except when false is passed" Feels...wrong somehow;) On Wed, Apr 16, 2008 at 1:40 PM, Piers Cowburn <[EMAIL PROTECTED]> wrote: > I think any kind of fix they implement now would have to have some level of > backwards-compatibility. Like passing a boolean which indicates whether you > want to fully unload the movie or not. It's been too long without a fix for > that in my opinion. > > Piers > > > > > On 16 Apr 2008, at 12:19, Andrei Thomaz wrote: > > > dear Jonathan, > > > > and what if Adobe fixes this in a near future? Your code would be > broken... > > So, I don't think is a good idea to write code that needs this "feature" > of > > Flash Player. > > > > > > []'s > > andrei > > > > > > On Wed, Apr 16, 2008 at 8:00 AM, jonathan howe <[EMAIL PROTECTED]> > > wrote: > > > > > > > To put a practical question out about this. I'm setting up something > that > > > is > > > more or less a game with levels. Each level has a different set of > > > movieclips as its background graphics and enemies for the level. > > > I store all assets for a single level in an external swf, and using > > > techniques we've talked about before on the list (swc + > > > getDefinitionByName) > > > use these assets once they're loaded in via the swf. > > > The plan was then to dump the assets once the level ends and load a new > > > level's assets. > > > > > > The game is small enough that I can conceivably tolerate all level > assets > > > being in memory by the time the game is done. What I need to know is, > > > should > > > I NOT treat the data as if it's unloaded, given FP9+AS3 behavior? > Because > > > if the player revisits a level, I would normally reload the asset swf > for > > > that level ... now I wonder if that would make a duplicate copy of the > > > assets in memory? There wouldn't be two copies of the swf's contents in > > > memory because they'd have identical class definitions... right... or > > > maybe > > > not? > > > > > > Now I'm leaning towards an architecture that says: First time you play a > > > level, load the assets for it, and keep it around always. Next time you > > > play > > > that level, the assets are already loaded. > > > > > > -jonathan > > > > > > > > > On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews <[EMAIL PROTECTED]> wrote: > > > > > > > > > > I find it rather bizarre that people feel that it's necessary to beat > a > > > > drum about this. I doubt that Adobe are sitting back on the issues > > > > > > > raised. > > > > > > > > > > > The thread has the Air of an hysterical mob. It's amazing how so many > > > > people have produced fantastic systems using Actionscript 3 in spite > of > > > > > > > the > > > > > > > gloom and doom spouted here. > > > > > > > > From what I've read, the FP9 garbage collection is pretty much > standard > > > > > > > > > > > > > > > > > > technology for object based systems - you can't just discard objects > > > > > > > that > > > > > > > have references to them. The real problem seems to be related to the > > > > > > > other > > > > > > > infrastructure that creates multiple object references that aren't > > > > > > > always > > > > > > > removable. I'm not saying bthere isn't a problem, just that it's not > > > > > > > worthy > > > > > > > of the histeria being generated. I understand completely it can be a > > > > > > > serious > > > > > > > issue for some people. > > > > > > > > Anyway, I'll express some faith that Adobe will resolve the issues - I > > > > won't be rolling back to AS2 despite the expert advice of some. I'll > > > > > > > consign > > > > > > > a lot of this thread to the same place as the 'end of the world is > nigh' > > > > material that those people with placards dispense. > > > > > > > > No need to hand me a flaming torch just yet.. > > > > > > > > ----- Original Message ----- From: "Chris Hill" <[EMAIL PROTECTED]> > > > > To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com> > > > > Sent: Tuesday, April 15, 2008 6:40 PM > > > > Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem? > > > > > > > > > > > > ON TOPIC: > > > > > > > > > > > > > > I can see that most of us feel very strongly about this bug. Adobe > has > > > > > made it clear that their formal channel to do something about it is > to > > > > > > > > > > > > vote > > > > > > > > > > > > in their ticketing system for the bug. If there already is a bug, > can > > > > > someone link to it? Otherwise let's get a bug in there. And then > let's > > > > > > > > > > > > vote > > > > > > > > > > > > for it. I'm pretty sure that based upon the support here we can make > > > > > > > > > > > > this > > > > > > > > > > > > the #1 bug in their database. > > > > > > > > > > Apologies if someone has already mentioned this. This thread is long > > > > > > > > > > > > and > > > > > > > > > > > > noisy. > > > > > C > > > > > _______________________________________________ > > > > > Flashcoders mailing list > > > > > Flashcoders@chattyfig.figleaf.com > > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > Flashcoders mailing list > > > > Flashcoders@chattyfig.figleaf.com > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > > > > > > > > > > -- > > > -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 > > > _______________________________________________ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > [EMAIL PROTECTED] > 0207 631 3278 > > > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders