I think eric is already aware of bulk loader ;) http://www.ericd.net/2007/11/as3-class-bulkloader.html
On 4/16/08, laurent <[EMAIL PROTECTED]> wrote: > > You can use BulkLoader to catch your downloaded asset: > > http://code.google.com/p/bulk-loader/ > > L > > jonathan howe a écrit : > > > To put a practical question out about this. I'm setting up something > > that is > > more or less a game with levels. Each level has a different set of > > movieclips as its background graphics and enemies for the level. > > I store all assets for a single level in an external swf, and using > > techniques we've talked about before on the list (swc + > > getDefinitionByName) > > use these assets once they're loaded in via the swf. > > The plan was then to dump the assets once the level ends and load a new > > level's assets. > > > > The game is small enough that I can conceivably tolerate all level > > assets > > being in memory by the time the game is done. What I need to know is, > > should > > I NOT treat the data as if it's unloaded, given FP9+AS3 behavior? > > Because > > if the player revisits a level, I would normally reload the asset swf > > for > > that level ... now I wonder if that would make a duplicate copy of the > > assets in memory? There wouldn't be two copies of the swf's contents in > > memory because they'd have identical class definitions... right... or > > maybe > > not? > > > > Now I'm leaning towards an architecture that says: First time you play a > > level, load the assets for it, and keep it around always. Next time you > > play > > that level, the assets are already loaded. > > > > -jonathan > > > > > > On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews <[EMAIL PROTECTED]> wrote: > > > > > > > > > I find it rather bizarre that people feel that it's necessary to beat > > > a > > > drum about this. I doubt that Adobe are sitting back on the issues > > > raised. > > > > > > The thread has the Air of an hysterical mob. It's amazing how so many > > > people have produced fantastic systems using Actionscript 3 in spite > > > of the > > > gloom and doom spouted here. > > > > > > From what I've read, the FP9 garbage collection is pretty much > > > standard > > > technology for object based systems - you can't just discard > > > objects that > > > have references to them. The real problem seems to be related to the > > > other > > > infrastructure that creates multiple object references that aren't > > > always > > > removable. I'm not saying bthere isn't a problem, just that it's not > > > worthy > > > of the histeria being generated. I understand completely it can be a > > > serious > > > issue for some people. > > > > > > Anyway, I'll express some faith that Adobe will resolve the issues - I > > > won't be rolling back to AS2 despite the expert advice of some. I'll > > > consign > > > a lot of this thread to the same place as the 'end of the world is > > > nigh' > > > material that those people with placards dispense. > > > > > > No need to hand me a flaming torch just yet.. > > > > > > ----- Original Message ----- From: "Chris Hill" <[EMAIL PROTECTED]> > > > To: "Flash Coders List" <[email protected]> > > > Sent: Tuesday, April 15, 2008 6:40 PM > > > Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem? > > > > > > > > > ON TOPIC: > > > > > > > > > > I can see that most of us feel very strongly about this bug. Adobe > > > > has > > > > made it clear that their formal channel to do something about it is > > > > to vote > > > > in their ticketing system for the bug. If there already is a bug, > > > > can > > > > someone link to it? Otherwise let's get a bug in there. And then > > > > let's vote > > > > for it. I'm pretty sure that based upon the support here we can make > > > > this > > > > the #1 bug in their database. > > > > > > > > Apologies if someone has already mentioned this. This thread is long > > > > and > > > > noisy. > > > > C > > > > _______________________________________________ > > > > Flashcoders mailing list > > > > [email protected] > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > Flashcoders mailing list > > > [email protected] > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- ...helmut _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

