I think eric is already aware of bulk loader ;)

http://www.ericd.net/2007/11/as3-class-bulkloader.html


On 4/16/08, laurent <[EMAIL PROTECTED]> wrote:
>
> You can use BulkLoader to catch your downloaded asset:
>
> http://code.google.com/p/bulk-loader/
>
> L
>
> jonathan howe a écrit :
>
> > To put a practical question out about this. I'm setting up something
> > that is
> > more or less a game with levels. Each level has a different set of
> > movieclips as its background graphics and enemies for the level.
> > I store all assets for a single level in an external swf, and using
> > techniques we've talked about before on the list (swc +
> > getDefinitionByName)
> > use these assets once they're loaded in via the swf.
> > The plan was then to dump the assets once the level ends and load a new
> > level's assets.
> >
> > The game is small enough that I can conceivably tolerate all level
> > assets
> > being in memory by the time the game is done. What I need to know is,
> > should
> > I NOT treat the data as if it's unloaded, given FP9+AS3 behavior?
> > Because
> > if  the player revisits a level, I would normally reload the asset swf
> > for
> > that level ... now I wonder if that would make a duplicate copy of the
> > assets in memory? There wouldn't be two copies of the swf's contents in
> > memory because they'd have identical class definitions... right... or
> > maybe
> > not?
> >
> > Now I'm leaning towards an architecture that says: First time you play a
> > level, load the assets for it, and keep it around always. Next time you
> > play
> > that level, the assets are already loaded.
> >
> > -jonathan
> >
> >
> > On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > > I find it rather bizarre that people feel that it's necessary to beat
> > > a
> > > drum about this. I doubt that Adobe are sitting back on the issues
> > > raised.
> > >
> > > The thread has the Air of an hysterical mob. It's amazing how so many
> > > people have produced fantastic systems using Actionscript 3 in spite
> > > of the
> > > gloom and doom spouted here.
> > >
> > >  From what I've read, the FP9 garbage collection is pretty much
> > > standard
> > >    technology for object based systems - you can't just discard
> > > objects that
> > > have references to them. The real problem seems to be related to the
> > > other
> > > infrastructure that creates multiple object references that aren't
> > > always
> > > removable. I'm not saying bthere isn't a problem, just that it's not
> > > worthy
> > > of the histeria being generated. I understand completely it can be a
> > > serious
> > > issue for some people.
> > >
> > > Anyway, I'll express some faith that Adobe will resolve the issues - I
> > > won't be rolling back to AS2 despite the expert advice of some. I'll
> > > consign
> > > a lot of this thread to the same place as the 'end of the world is
> > > nigh'
> > > material that those people with placards dispense.
> > >
> > > No need to hand me a flaming torch just yet..
> > >
> > > ----- Original Message ----- From: "Chris Hill" <[EMAIL PROTECTED]>
> > > To: "Flash Coders List" <[email protected]>
> > > Sent: Tuesday, April 15, 2008 6:40 PM
> > > Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
> > >
> > >
> > >  ON TOPIC:
> > >
> > >
> > > > I can see that most of us feel very strongly about this bug. Adobe
> > > > has
> > > > made it clear that their formal channel to do something about it is
> > > > to vote
> > > > in their ticketing system for the bug. If there already is a bug,
> > > > can
> > > > someone link to it? Otherwise let's get a bug in there. And then
> > > > let's vote
> > > > for it. I'm pretty sure that based upon the support here we can make
> > > > this
> > > > the #1 bug in their database.
> > > >
> > > > Apologies if someone has already mentioned this. This thread is long
> > > > and
> > > > noisy.
> > > > C
> > > > _______________________________________________
> > > > Flashcoders mailing list
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> > > >
> > > >
> > > >
> > > >
> > > _______________________________________________
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> > >
> > >
> > >
> >
> >
> >
> >
> >
>
> _______________________________________________
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-- 
...helmut
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