If you mean decompiling the push method itself, you can't because it's not actioscript but a native code, implemented directly in the player.
If you mean how the push method is called, it'd be something like this: Actionscript: function test():void { var i:int = 0; var arr:Array = new Array(); arr.push(i); } Disassembled bytecode: function test():void /* disp_id 0*/ { // local_count=3 max_scope=1 max_stack=2 code_len=26 0 getlocal0 1 pushscope 2 pushbyte 0 4 setlocal1 5 pushnull 6 coerce Array 8 setlocal2 9 pushbyte 0 11 setlocal1 12 findpropstrict Array 14 constructprop Array (0) 17 coerce Array 19 setlocal2 20 getlocal2 21 getlocal1 22 callpropvoid http://adobe.com/AS3/2006/builtin::push (1) 25 returnvoid } The relevant part is this (local2 is the array and local1 the variable i) 20 getlocal2 21 getlocal1 22 callpropvoid http://adobe.com/AS3/2006/builtin::push (1) Basically, you push the array onto the stack, then the arguments (the i variable), and then use the callpropvoid native method. That method pops the stack to get the arguments (the number of arguments is specified by the caller, in this case it's 1 as you can see between the parens), and then it pops the stack again to get the object (the array in this case). Then the player calls the method passed to callpropvoid ("push"), on the array, and passes the arguments to it (the variable i). If push returned a value, callprop would have been used instead of callpropvoid. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders