Loose the tween. Use the Timer class and update your x or whatever at a amount of milliseconds. Framerate is never reliable
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian Sent: donderdag 4 september 2008 5:04 To: Flash Coders List Subject: Re: [Flashcoders] smooth animations? AS3 ok I don't normally ask this, but I have made a very simple test flash file with just one vector graphic and with Tweener I am moving it across the screen; it doesn't move smoothly. The code you will find in my flash file is just this: package { import flash.display.MovieClip; import caurina.transitions.Tweener; //main timeline AS file: public class testas extends MovieClip { public function testas () { setAnimation2 (); } private function setAnimation2 () { Tweener.addTween (testMC, {x:-1800, time:8000, transition:"linear"}); } } } the file with my FLA, which like I said has only one vector-item of a square on the timeline is: http://www.fountain-city.com/archives/test/testMotion.zip Can anyone help me fix this? Much appreciated! thanks! seb. sebastian wrote: > also I tried replacing my PNG with a simple vector of a square, but it > STILL skips as it moves every pixel... surely I am still missing > something simple here... > hmmm > > sebastian wrote: >> Thanks Jack and Zeh, >> >> I have the bitmap smoothing on on the image's properties in the >> library, and I also turned on for every MC it is placed in 'use >> runtime bitmap caching' but i STILL get staggered movement... >> :((( >> >> It's nothing complicated, aside from using the Tweener AS3 class, I'm >> trying to move PNG's [with transparencies] over a BG image. The blend >> mode on all layers is set to 'normal'. No alpha is being used except >> for the inherent PNG's alphaness. I've also tried setting the >> bitmapCaching at runtime to the holding MC, but none of this is >> helping... >> >> Any other suggestions? Am I still missing something? Is the PNG the >> problem? >> >> Thanks, >> >> Sebastian. >> >> Zeh Fernando wrote: >>>> I have tried basic timeline motion tween, and also the AS3 Tweener >>>> class; but in both cases I get the issue that the slow animation >>>> makes the image do little 1 pixel jumps that are VERY visible and >>>> break the effect I am going for [which needs to be extremely subtle]. >>> >>> If that's an image, set its anti-alias to antialias for animation. If >>> it's a bitmap, turn on smoothing on it (on the library). If it's a >>> loaded bitmap, turn on the Bitmap's antialias. >>> >>> Zeh >>> _______________________________________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders