If each of the columns has .name='column1' etc: e.target.getChildByName("column10").gotoAndStop(5);
should do it. But personally I'd at least do some type-checking on all that, and would probably create a method inside an AllColumns class to handle changeChar(). (Obviously I don't know what you're doing, though...) Ian On Tue, Dec 16, 2008 at 7:59 PM, Mendelsohn, Michael <michael.mendels...@fmglobal.com> wrote: > Wow, AS3 is different, even after reading Moock's book. I'm sure this > is an easy question: > > How do you reference sprites within a sprite in an event listener? > > I have a child "allcolumns" within a sprite. Within "allcolumns" are 50 > columns (sprites), each named column1, column2, etc. > > Allcolumns has an event listener: > > private function changeChar(e:Event):void { > e.target["column10"].gotoAndStop(5); > } > > > Result: ReferenceError: Error #1069: Property column10 not found on > flash.display.Sprite and there is no default value. > > How to drill into what's in the e.target? > > Thanks, > - Michael M. > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders