or you could add everything to an external library file and load that with
your other assets



On Fri, Apr 17, 2009 at 12:28 PM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> i must admit, i still add internal (non-added on frame 1) assets to a frame
> (after my preloader) and goto a frame after that when the xml, css, external
> assets etc are all loaded. It's probably frowned upon but it works and i've
> not found anything better
>
> a
>
>
> On Fri, Apr 17, 2009 at 8:07 AM, Dennis - I Sioux <den...@isioux.nl>wrote:
>
>> Hey Allandt,
>>
>> Thanks for your reply.
>>
>> I already found that one.. it was linked to from the earlier mentioned
>> Greensock.
>> Seems like that one can't load mc's from the library aswell..
>>
>> I actually want to switch of the "load before 1st" .. and when entering a
>> new level.. load the level clips..(if not already loaded).
>>
>> The UILoader mentions that it can load mc's aswell (at the source
>> property).. but there isn't any example on how to do it.. and the logical
>> ways aren't working.
>>
>> Thanks
>>
>>
>> ----- Original Message ----- From: "allandt bik-elliott (
>> thefieldcomic.com)" <alla...@gmail.com>
>> To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
>> Sent: Thursday, April 16, 2009 5:42 PM
>>
>> Subject: Re: [Flashcoders] Smart Preloading
>>
>>
>>  there is something called bulkloader that i've seen used a few times but
>>> it
>>> might be a little surplus to requirements
>>>
>>> On Thu, Apr 16, 2009 at 3:56 PM, Glen Pike <g...@engineeredarts.co.uk
>>> >wrote:
>>>
>>>  Sorry, it's a SWF preloader.  As for preloading clips in the library,
>>>> that's not what it's for..
>>>>
>>>>
>>>> Glen
>>>>
>>>> Dennis - I Sioux wrote:
>>>>
>>>>  Hey Glen,
>>>>>
>>>>> Greensock isn't for preloading movieclips right?
>>>>> The swf's own movieclips in his library..
>>>>>
>>>>> Or has it got an option for that?
>>>>>
>>>>> ----- Original Message ----- From: "Glen Pike" <
>>>>> g...@engineeredarts.co.uk
>>>>> >
>>>>> To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
>>>>> Sent: Thursday, April 16, 2009 4:03 PM
>>>>> Subject: Re: [Flashcoders] Smart Preloading
>>>>>
>>>>>
>>>>>  Hi,
>>>>>
>>>>>>
>>>>>>  There are a couple of sequential preloaders out there on the web - I
>>>>>> think greensock did on, but not 100% sure.
>>>>>>
>>>>>>  It's possible that you can use these preload a list of movie clips in
>>>>>> the background.  I wrote my own before finding queuing loader before
>>>>>> seeing
>>>>>> the others, so I don't know if they implement the same functionality:
>>>>>> to
>>>>>> interrupt the preloading queue when a specific "level" is requested
>>>>>> and put
>>>>>> the loading of that to the front of the queue.  If you are not
>>>>>> stopping the
>>>>>> things caching in the browser, you might take a small hit re-loading
>>>>>> the
>>>>>> required level if it has not reloaded, but that is all.
>>>>>>
>>>>>>  HTH a bit
>>>>>>
>>>>>>  Glen
>>>>>>
>>>>>>
>>>>>> Dennis - I Sioux wrote:
>>>>>>
>>>>>>  Hey,
>>>>>>>
>>>>>>> Tried to use a UILoader to check the bytes loaded of a single
>>>>>>> movieclip(in the library).. but this isn't working.
>>>>>>> Has anyone got a suggestion to check the loaded bytes of an mc?
>>>>>>>
>>>>>>> Thought the LoaderInfo only reffers to the mc's owner.
>>>>>>>
>>>>>>> Goal is to preload each game level seperately when it is needed.(if
>>>>>>> it
>>>>>>> hasn't loaded while playing the previous level yet).
>>>>>>>
>>>>>>> With kind regards,
>>>>>>>
>>>>>>> Dennis
>>>>>>> Isioux
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>>>>>>>
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