Hi,
UK DDA has not been fully tested yet with websites, but the emphasis
is on encouraging people to implement "good practice".
Niqui Merret has done some good practical stuff about accessibility
- I went to a session at FOTB 2007 which is fairly "ageless" as it
discussed approaches rather than technology.
http://niquimerret.com/ has various articles and links.
If the "accessibility" bit is an addition to the spec' / agreed
contract, you will need to sit down with the client and make sure that
you agree on any extra charges / what's not included, etc. If the
client makes you jump through too many hoops for this it could get
annoying and damage your relationship, so be up front with them.
I think one idea would be to identify the visitors who may have
different needs when accessing your game, etc. As it is a game, it may
not be possible to accommodate all user types, but with some careful
planning you can cover a lot of bases and then tell the visitors what
you have done to address the needs of everyone.
I am not sure why the requirements of FP6 are essential - my guess
is that you are stuck doing some government / civil service contract,
but you may need to carefully look at the tools provided for helping you
create more accessible content in later versions of Flash and possibly
argue your case here. (IMHO, It's high time the IT departments of many
of these org's pull their fingers out anyway as far as upgrading is
concerned.)
There are quite a few resources to do with UK guidelines for
websites, which I would look at interpreting carefully for games, here
are some of my "web" ones collected over time...:
http://www.w3.org/TR/WAI-WEBCONTENT/
http://www.w3.org/WAI/
http://www.uiaccess.com/dda-uk.html
http://www.rnib.org.uk/xpedio/groups/public/documents/code/public_rnib008789.hcsp
http://www.publicsectorforums.co.uk/page.cfm?LANGUAGE=eng&pageID=1701&lowres=true
http://www.w3.org/TR/WCAG10/full-checklist.html
http://www.w3.org/WAI/wcag-curric/int1-0.htm
http://www.freedomscientific.com/downloads/jaws/jaws-downloads.asp
http://www.hobo-web.co.uk/design.htm
Anyway, that's a start, but remember it's about usability &
accessiblity not just doing a high contrast colour scheme for partially
sited people :)
Hope this helps a bit.
Glen
Paul Steven wrote:
Thanks - I am not sure why they specified international as the game is aimed
at the UK only.
Whatever the region, can anyone give me a quick summary of what elements of
a flash (flash player 6) game, one can affect with regards accessibility?
Does this relate primarily to any textual content?
Thanks
Paul
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: 20 April 2009 18:24
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game
----- Original Message -----
From: "Kerry Thompson" <al...@cyberiantiger.biz>
To: "'Flash Coders List'" <flashcoders@chattyfig.figleaf.com>
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game
Paul Steven wrote:
I am making a game and have been asked by the client to ensure "The game
should meet all international accessibility requirements"
Ack!!<
"All international accessibility requirements"? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.
I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in
has
a reasonably clear set of requirements. Most of the G-20 countries do.
I think I'd ask the client to specify the standards they want supported.
Paul
Cordially,
Kerry Thompson
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--
Glen Pike
01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>
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