Thanks Muzak - that appears to have done the trick. Nice one!!

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
Sent: 02 December 2009 12:02
To: Flash Coders List
Subject: Re: [Flashcoders] Prevent space button passing click event tobutton 
(as3)

Try:

gameMenuBtn.focusRect = false;

----- Original Message ----- 
From: "Paul Steven" <paul_ste...@btinternet.com>
To: "'Flash Coders List'" <flashcoders@chattyfig.figleaf.com>
Sent: Wednesday, December 02, 2009 11:51 AM
Subject: RE: [Flashcoders] Prevent space button passing click event tobutton 
(as3)


> Thanks for the replies.
> 
> When you say "buttons are meant to be pressed like that" - do you mean that
> it is standard practice to use the tab key to move between buttons and then
> use the SPACE key to click it?
> 
> You are correct in assuming I have a game where there is a button on the
> interface that allows the user to quit the game.
> 
> I have the following code on this button:
> 
> gameMenuBtn.addEventListener(MouseEvent.CLICK, clickGameMenuButton);
> 
> function clickGameMenuButton(event:MouseEvent) {
> 
> gotoAndStop("splash");
> }
> 
> I was hoping there was just a simple way to prevent the SPACE key from
> virtually clicking this button. I still want the user to be able to click it
> with the mouse.

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