Thanks Muzak - that appears to have done the trick. Nice one!! -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak Sent: 02 December 2009 12:02 To: Flash Coders List Subject: Re: [Flashcoders] Prevent space button passing click event tobutton (as3)
Try: gameMenuBtn.focusRect = false; ----- Original Message ----- From: "Paul Steven" <paul_ste...@btinternet.com> To: "'Flash Coders List'" <flashcoders@chattyfig.figleaf.com> Sent: Wednesday, December 02, 2009 11:51 AM Subject: RE: [Flashcoders] Prevent space button passing click event tobutton (as3) > Thanks for the replies. > > When you say "buttons are meant to be pressed like that" - do you mean that > it is standard practice to use the tab key to move between buttons and then > use the SPACE key to click it? > > You are correct in assuming I have a game where there is a button on the > interface that allows the user to quit the game. > > I have the following code on this button: > > gameMenuBtn.addEventListener(MouseEvent.CLICK, clickGameMenuButton); > > function clickGameMenuButton(event:MouseEvent) { > > gotoAndStop("splash"); > } > > I was hoping there was just a simple way to prevent the SPACE key from > virtually clicking this button. I still want the user to be able to click it > with the mouse. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders