have fun

On 26 March 2010 13:39, Cor <c...@chello.nl> wrote:

> Thank you!!
> I will start playing with this.
>
> Regards
> Cor
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
> bik-elliott (thefieldcomic.com)
> Sent: vrijdag 26 maart 2010 13:30
> To: Flash Coders List
> Subject: Re: [Flashcoders] Events can be tedious, general thoughts on best
> practice?
>
> example model
>
> package
> {
>    import flash.events.EventDispatcher;
>
>    public class SiteModel extends EventDispatcher
>
>    {
>
>        public static const PAGE_CHANGE : String = "pageChange";
>        public static const LOAD_UPDATE : String = "loadUpdate";
>
>        public var sPageName   : String;
>        public var nLoadPercent : Number;
>
>        public function SiteModel()
>        {}
>
>        public function sendPageChange():void
>        {
>            dispatchEvent(new Event(SiteModel.PAGE_CHANGE));
>        }
>
>        public function sendLoadUpdate():void
>        {
>            dispatchEvent(new Event(SiteModel.LOAD_UPDATE));
>        }
>    }
> }
>
> set the data in one class:
> private function changePage():void
> {
>    model.sPageName = "newPageName";
>    model.sendPageChange();
> }
>
> or to update load percentages:
> Loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,
> handleProgress);
>
> private function handleProgress(e: ProgressEvent):void
> {
>    model.nLoadPercent = Math.round(e.bytesLoaded / e.bytesTotal * 100);
>    model. sendLoadUpdate();
> }
>
> to get the data from another class:
>
> model.addEventListener(SiteModel.PAGE_CHANGE, handlePageChange);
> model.addEventListener(SiteModel. LOAD_UPDATE, handleLoadUpdate);
>
> public function handlePageChange(e:Event):void
> {
>    var newPageName:String = model.sPageName;
> }
>
> public function handleLoadUpdate(e:Event):void
> {
>    var loadedPercent:String = model. nLoadPercent;
> }
>
>
>
>
> On 26 March 2010 10:19, Cor <c...@chello.nl> wrote:
>
> > Could you describe a little working example how to do this?
> >
> > Regards
> > Cor
> >
> > -----Original Message-----
> > From: flashcoders-boun...@chattyfig.figleaf.com
> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
> > bik-elliott (thefieldcomic.com)
> > Sent: vrijdag 26 maart 2010 11:07
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] Events can be tedious, general thoughts on
> best
> > practice?
> >
> > in my mvc setup, i use a set of public static constants for event types
> on
> > the model object and dispatch(new Event(ModelObject.CUSTOM_EVENT_TYPE));
> > when the listening object receives it, it goes and retrieves the data
> from
> > a
> > public variable / accessor on the model.
> >
> > There are plenty of reasons to use custom events but they're not
> necessary
> > for every event situation even without using the Signals object
> >
> > a
> >
> > On 26 March 2010 09:54, Mark Burvill <m...@antifuzz.com> wrote:
> >
> > > Signals gets a big plus from me. Takes a lot of the donkey-work out of
> > > setting up custom events.
> > >
> > >
> > > On 24 Mar 2010, at 22:21, Taka Kojima wrote:
> > >
> > > > You bring up some valid points, however some of them are irrelevant
> for
> > > this
> > > > example, i.e. multiple listeners.
> > > >
> > > > I could be a minority, but I don't think I am when I say that I have
> > > never
> > > > used multiple listeners for when I load in an XML file.
> > > >
> > > > Secondly, if I were to implement events for this XMLLoader class, I
> > would
> > > > most likely write a custom event class, which is even more work and I
> > > don't
> > > > feel like it is necessary.
> > > >
> > > > The reason I say I'd write a custom event class is, let's say I
> wanted
> > to
> > > > implement caching into my XMLLoader class, I can't use the
> > Event.COMPLETE
> > > > event anymore as the second time I make the request it won't even
> call
> > a
> > > > URLLoader, as it's reading from an array/dictionary/vector stored in
> > the
> > > > class to grab the content.
> > > >
> > > > I totally agree with you on the familiarity/consistency point, it
> makes
> > > > working with others a lot easier.
> > > >
> > > > The other option is as3-signals, which I'm looking into and looks
> > rather
> > > > promising.
> > > >
> > > >
> > > > On Wed, Mar 24, 2010 at 1:02 PM, Mark Winterhalder <mar...@gmail.com
> >
> > > wrote:
> > > >
> > > >> On Wed, Mar 24, 2010 at 7:03 PM, Taka Kojima <t...@gigafied.com>
> > wrote:
> > > >>> I'm curious as to other people's thoughts on
> > > >>> this in terms of good/bad practice and what the pros/cons to this
> > > >> approach
> > > >>> might be.
> > > >>
> > > >> My thoughts are that it's OK for the very common cases which don't
> > > >> need the flexibility of events.
> > > >>
> > > >> Advantages of events:
> > > >>
> > > >> * multiple listeners
> > > >> * one listener for multiple targets/types
> > > >> * progress events etc.
> > > >> * you'll have events all over your project anyway, period.
> > > >> * it's what other coders are familiar with
> > > >>
> > > >> The last one's important if other devs /might/ have to work with
> your
> > > >> code. For this it will only take me a minute to look up "that
> strange
> > > >> loader class I don't know", but if you use too many of those it adds
> > > >> up, and at some point I won't want to play with you no more.
> > > >>
> > > >> Personally, I'll stick with events, and I don't mind them at all.
> > > >> _______________________________________________
> > > >> Flashcoders mailing list
> > > >> Flashcoders@chattyfig.figleaf.com
> > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>
> > > > _______________________________________________
> > > > Flashcoders mailing list
> > > > Flashcoders@chattyfig.figleaf.com
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > > _______________________________________________
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > Geen virus gevonden in het binnenkomende-bericht.
> > Gecontroleerd door AVG - www.avg.com
> > Versie: 9.0.791 / Virusdatabase: 271.1.1/2770 - datum van uitgifte:
> > 03/25/10
> > 21:50:00
> >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
> On 26 March 2010 10:19, Cor <c...@chello.nl> wrote:
>
> > Could you describe a little working example how to do this?
> >
> > Regards
> > Cor
> >
> > -----Original Message-----
> > From: flashcoders-boun...@chattyfig.figleaf.com
> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
> > bik-elliott (thefieldcomic.com)
> > Sent: vrijdag 26 maart 2010 11:07
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] Events can be tedious, general thoughts on
> best
> > practice?
> >
> > in my mvc setup, i use a set of public static constants for event types
> on
> > the model object and dispatch(new Event(ModelObject.CUSTOM_EVENT_TYPE));
> > when the listening object receives it, it goes and retrieves the data
> from
> > a
> > public variable / accessor on the model.
> >
> > There are plenty of reasons to use custom events but they're not
> necessary
> > for every event situation even without using the Signals object
> >
> > a
> >
> > On 26 March 2010 09:54, Mark Burvill <m...@antifuzz.com> wrote:
> >
> > > Signals gets a big plus from me. Takes a lot of the donkey-work out of
> > > setting up custom events.
> > >
> > >
> > > On 24 Mar 2010, at 22:21, Taka Kojima wrote:
> > >
> > > > You bring up some valid points, however some of them are irrelevant
> for
> > > this
> > > > example, i.e. multiple listeners.
> > > >
> > > > I could be a minority, but I don't think I am when I say that I have
> > > never
> > > > used multiple listeners for when I load in an XML file.
> > > >
> > > > Secondly, if I were to implement events for this XMLLoader class, I
> > would
> > > > most likely write a custom event class, which is even more work and I
> > > don't
> > > > feel like it is necessary.
> > > >
> > > > The reason I say I'd write a custom event class is, let's say I
> wanted
> > to
> > > > implement caching into my XMLLoader class, I can't use the
> > Event.COMPLETE
> > > > event anymore as the second time I make the request it won't even
> call
> > a
> > > > URLLoader, as it's reading from an array/dictionary/vector stored in
> > the
> > > > class to grab the content.
> > > >
> > > > I totally agree with you on the familiarity/consistency point, it
> makes
> > > > working with others a lot easier.
> > > >
> > > > The other option is as3-signals, which I'm looking into and looks
> > rather
> > > > promising.
> > > >
> > > >
> > > > On Wed, Mar 24, 2010 at 1:02 PM, Mark Winterhalder <mar...@gmail.com
> >
> > > wrote:
> > > >
> > > >> On Wed, Mar 24, 2010 at 7:03 PM, Taka Kojima <t...@gigafied.com>
> > wrote:
> > > >>> I'm curious as to other people's thoughts on
> > > >>> this in terms of good/bad practice and what the pros/cons to this
> > > >> approach
> > > >>> might be.
> > > >>
> > > >> My thoughts are that it's OK for the very common cases which don't
> > > >> need the flexibility of events.
> > > >>
> > > >> Advantages of events:
> > > >>
> > > >> * multiple listeners
> > > >> * one listener for multiple targets/types
> > > >> * progress events etc.
> > > >> * you'll have events all over your project anyway, period.
> > > >> * it's what other coders are familiar with
> > > >>
> > > >> The last one's important if other devs /might/ have to work with
> your
> > > >> code. For this it will only take me a minute to look up "that
> strange
> > > >> loader class I don't know", but if you use too many of those it adds
> > > >> up, and at some point I won't want to play with you no more.
> > > >>
> > > >> Personally, I'll stick with events, and I don't mind them at all.
> > > >> _______________________________________________
> > > >> Flashcoders mailing list
> > > >> Flashcoders@chattyfig.figleaf.com
> > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>
> > > > _______________________________________________
> > > > Flashcoders mailing list
> > > > Flashcoders@chattyfig.figleaf.com
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > > _______________________________________________
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > Geen virus gevonden in het binnenkomende-bericht.
> > Gecontroleerd door AVG - www.avg.com
> > Versie: 9.0.791 / Virusdatabase: 271.1.1/2770 - datum van uitgifte:
> > 03/25/10
> > 21:50:00
> >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> Geen virus gevonden in het binnenkomende-bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 9.0.791 / Virusdatabase: 271.1.1/2770 - datum van uitgifte:
> 03/25/10
> 21:50:00
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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