In basic MVC, the controller listens to both the model and view for events.  
Since Flash doesn't have data binding like Flex has, the model might dispatch 
an event when a value changes, and the controller would then tell the view how 
to change and might send a value to it.  Also, the view might dispatch an event 
that the controller would be listening for, and the controller might then tell 
another view or the model (or both) to change.  So the controller controls the 
view and the model, but the controller does not get controlled.  

In more advanced patterns and frameworks, you have things like commands (like 
in Cairngorm), façades, proxies etc. to also facilitate these communications.  


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our Instructional 
Technology Design Blog
(note: these are for Bank of America employees only)






-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
Sent: Friday, March 26, 2010 11:41 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Events can be tedious,general thoughts on best 
practice?

Thanks Jason,
I am still investigating/trying to learn the MVC pattern and I noticed the
same handling as far as the model aspect.
So if you can elaborate on that too, it is highly appreciated.

Kind regards,

Cor

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: vrijdag 26 maart 2010 16:10
To: Flash Coders List
Subject: RE: [Flashcoders] Events can be tedious, general thoughts on best
practice?

I missed the beginning of this thread somehow, but FWIW, FlashDevelop
has an Add > New Event menu option in the project pane when you right
click on a package folder which makes creating custom events a snap.
All you really have to do is enter the static event constants you want
the event to have and you're done. When you select this option, it
auto-generates a file with this in it:

package events 
{
        import flash.events.Event;
        
        /**
         * ...
         * @author Jason Merrill
         */
        public class NewEvent extends Event 
        {
                
                public function NewEvent(type:String,
bubbles:Boolean=false, cancelable:Boolean=false) 
                { 
                        super(type, bubbles, cancelable);
                        
                } 
                
                public override function clone():Event 
                { 
                        return new NewEvent(type, bubbles, cancelable);
                } 
                
                public override function toString():String 
                { 
                        return formatToString("NewEvent", "type",
"bubbles", "cancelable", "eventPhase"); 
                }
                
        }
        
}


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)




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