Hello,
Has anyone used "Unity 3D"?
Does anyone know if it can port to Flash?
I just received a copy and was curious.
Thanks,

Karl


On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:

don't forget Away3DLite(using in-build flash '3D' ) :

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- flash

<http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- flash>which doesnt have all the futures of 'full' 3d engines like Away3D or Papervision,
but
can be appropriate on some 3d web projects where you dont really need a full
feature set.

On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

awesome answer - thanks a lot guys

a

On 9 April 2010 16:07, Merrill, Jason <jason.merr...@bankofamerica.com
wrote:

Second that for Papervision - though you should know Matt and I are on
the same team - so we've discussed Papervision a lot together.  He's
right in his assessment.  If I did decide to drop PV3D, I'd probably
switch to Away3D. To guess based on what I have read, and only what I have rolling around in my head as a general "feel" and no data to back
this up (and I have only actually used Papervision), I would "guess
rank" them like this:

Robustness of features and possibilities (best being #1):

1. Papervision3D
2. Away3D
3. Sandy3D
4. Five3D (vector based - much smaller engine than the others, but nice
small footprint)

From a performance perspective, my general feel/guess (best being #1):

1. Away3D/Five3D
2. Papervision3D/Sandy3D

From an overall footprint size (lowest being #1):

1. Five3D
2. Away3D/ Sandy3D(?)/Papervision3D

From the perspective of overall documentation and support and size of
user community, I would rank them (best being #1):

1. Papervision3D
2. Away3D/Sandy3D
3. Five3D

So overall, for general project needs (depending on what you are doing),
I would rank them as (best being #1):
1. Papervision3D
2. Away3D
3. Sandy3D/Five3D

Athough from what I understand, Away3D is a really nice engine and worth
looking into as well.


Jason Merrill

Bank of  America  Global Learning
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?


I've used Papervision. It's not too hard to use once you get over the
learning curve. It's very well documented - why I choose to use it over Away. There are books on Papervision and not any of the other ones, and
I learn best with a paper book beside me.

On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
hey guys

i'm currently researching 3d engines for a project that i might be
working
and i was wondering which, if any, of the 3d engines that people have
used
and which they value the most

papervision, sandy and away 3d seem to be the most prominent choices
and i'm
leaning towards away 3d but i don't have enough information to really
make
an informed choice

love to hear from you

a
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--
Matt Perkins
--------------------
http://www.nudoru.com

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--
Meinte van't Kruis

Freelance Flash Platform Dev (mxml,actionscript,flex,air)

malatze
http://www.malatze.com/
http://blog.malatze.com/
http://www.linkedin.com/in/meinte
mei...@malatze.com
0617459744
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Karl DeSaulniers
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http://designdrumm.com

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