That is what I plan on. Got the free version. Thanks for the input guys.

Karl

Sent from losPhone

On Apr 11, 2010, at 11:52 AM, David Hunter <davehunte...@hotmail.com> wrote:

I 100% agree. If the content looks really appealing and comes with a recommendation then I think people will be happy to install it. But it is something to bare in mind when discussing options with a client.

Date: Sun, 11 Apr 2010 17:20:52 +0200
Subject: Re: [Flashcoders] current consensus of available Flash 3D engines?
From: mei...@gmail.com
To: flashcoders@chattyfig.figleaf.com

from the website:
Unity supports three scripting languages: JavaScript, C#, and a dialect of
Python called Boo.
I'm sure more than 1% has it installed by now, I've seen more unity content than silverlight content and unity is a bit older and I've read silverlight is at about 60% in some countries, so my guess is that Unity may be around
the same numbers.

Anway.. I think those stats shouldn't be too important, I believe if the app appeals enough(people see screenshots, vids of it), installation of unity
(which is the most painless plugin installation in my view) follows.

@Karl: No, Unity cannot be ported to Flash.. That would've made a good april's fools joke tho ;). ps. the Unity tutorials are pretty good on their
website, just download the free version and dig in :).

cheers,
Meinte


On Sun, Apr 11, 2010 at 1:24 PM, David Hunter <davehunte...@hotmail.com >wrote:

I actually went to a unity meetup and demo the other week to check it out. Very impressive, the quality is excellent and you can deliver across many platforms easily (browser, desktop app, wii, iPhone). The problem with the browser is less than 1% have the plugin installed compared to 98% for flash. I think you can use a few different languages in it, pretty sure that includes JavaScript. Check their website as there is plenty of info on
there.

From: k...@designdrumm.com
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
Date: Sun, 11 Apr 2010 03:59:38 -0500
To: flashcoders@chattyfig.figleaf.com

Hello,
Has anyone used "Unity 3D"?
Does anyone know if it can port to Flash?
I just received a copy and was curious.
Thanks,

Karl


On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:

don't forget Away3DLite(using in-build flash '3D' ) :

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
flash

<http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
flash>which
doesnt have all the futures of 'full' 3d engines like Away3D or
Papervision,
but
can be appropriate on some 3d web projects where you dont really need
a full
feature set.

On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott
(thefieldcomic.com) <
alla...@gmail.com> wrote:

awesome answer - thanks a lot guys

a

On 9 April 2010 16:07, Merrill, Jason <jason.merr...@bankofamerica.com
wrote:

Second that for Papervision - though you should know Matt and I
are on
the same team - so we've discussed Papervision a lot together. He's right in his assessment. If I did decide to drop PV3D, I'd probably
switch to Away3D.  To guess based on what I have read, and only
what I
have rolling around in my head as a general "feel" and no data to
back
this up (and I have only actually used Papervision), I would "guess
rank" them like this:

Robustness of features and possibilities (best being #1):

1. Papervision3D
2. Away3D
3. Sandy3D
4. Five3D (vector based - much smaller engine than the others, but
nice
small footprint)

From a performance perspective, my general feel/guess (best being
#1):

1. Away3D/Five3D
2. Papervision3D/Sandy3D

From an overall footprint size (lowest being #1):

1. Five3D
2. Away3D/ Sandy3D(?)/Papervision3D

From the perspective of overall documentation and support and
size of
user community, I would rank them (best being #1):

1. Papervision3D
2. Away3D/Sandy3D
3. Five3D

So overall, for general project needs (depending on what you are
doing),
I would rank them as (best being #1):
1. Papervision3D
2. Away3D
3. Sandy3D/Five3D

Athough from what I understand, Away3D is a really nice engine and
worth
looking into as well.


Jason Merrill

Bank of  America  Global Learning
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?


I've used Papervision. It's not too hard to use once you get over the learning curve. It's very well documented - why I choose to use it
over
Away. There are books on Papervision and not any of the other
ones, and
I learn best with a paper book beside me.

On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
hey guys

i'm currently researching 3d engines for a project that i might be
working
and i was wondering which, if any, of the 3d engines that people
have
used
and which they value the most

papervision, sandy and away 3d seem to be the most prominent choices
and i'm
leaning towards away 3d but i don't have enough information to
really
make
an informed choice

love to hear from you

a
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