The funniest part are the commenters who clearly lack the sarcasm gene. .m
On Mon, Apr 12, 2010 at 8:22 AM, allandt bik-elliott (thefieldcomic.com) <alla...@gmail.com> wrote: > http://gamehaxe.com/2010/04/10/bravo-apple/ > > <http://gamehaxe.com/2010/04/10/bravo-apple/>this is beautiful - don't make > your mind up about it in the first paragraph > > On 12 April 2010 13:11, p...@ipauland.com <p...@ipauland.com> wrote: > >> >> >> >> On 12 April 2010 at 13:28 "Merrill, Jason" < >> jason.merr...@bankofamerica.com> >> wrote: >> >> > >> I expect (but don't know) that >> > Adobe will pull the iPhone cross-compilation system from CS5. >> > >> > Adobe made a statement right after the new Apple agreement came out last >> week >> > that they wouldn't do that - and on Kevin Lynch's blog, he said they are >> still >> > planning on launching CS5 with that export to iPhone feature, and it's up >> to >> > Apple to change the policy. >> It's difficult ground. If I buy CS5 with iPhone export, I expect to be able >> to >> legitimately use it. Where does that leave Adobe if they sell me something >> I >> can't legitimately use? Are they misleading me? >> >> Paul >> >> >> > >> > >> > Jason Merrill >> > >> > Bank of America Global Learning >> > Learning & Performance Solutions >> > >> > Join the Bank of America Flash Platform Community and visit our >> Instructional >> > Technology Design Blog >> > (note: these are for Bank of America employees only) >> > >> > >> > >> > >> > >> > -----Original Message----- >> > From: flashcoders-boun...@chattyfig.figleaf.com >> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of >> > p...@ipauland.com >> > Sent: Monday, April 12, 2010 6:05 AM >> > To: Flash Coders List >> > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the >> Use of >> > Adobe’s Flash-to-iPhone Compiler >> > >> > Nobody can build a business on the basis of software that contravenes the >> > licence agreement. It would be folly to do so. I expect (but don't know) >> that >> > Adobe will pull the iPhone cross-compilation system from CS5. >> > >> > >> > On 12 April 2010 at 11:43 Karl DeSaulniers <k...@designdrumm.com> wrote: >> > >> > > For those interested. All hope is not lost if you want to still make >> > > money using CS5 for iPhone apps. >> > > Just a different avenue, but a more fitting one considering the >> > > current circumstances and stance Apple is taking. >> > > These guys have been dealing with what we are dealing with now since >> > > the iPhone came out. >> > > >> > > http://blog.iphone-dev.org/ >> > > >> > > My point being that Apple doesn't really have the strong hold they >> > > think they do when it comes to their SDK. >> > > Cydia Store is a jailbroken app that lets you sell your own >> > > applications. They don't take more than Apple would from the sales. >> > > I think its like a 30% Cydia Store - 70% Developer split. Same as >> > > Apple. The app uses paypal for purchasing as well. >> > > You can also develop your app in CS5 and it work. Oh... and no >> > > developer fees.. (I don't believe) >> > > They are also talking about jailbreaking iPads. :)) >> > > Might be worth some peoples time to research. >> > > >> > > Best, >> > > >> > > Karl >> > > >> > > >> > > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) >> > > wrote: >> > > >> > > thanks lee brimelow for this amazing post >> > > http://theflashblog.com/?p=1888 >> > > >> > > >> > > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) < >> > > ematth...@webershandwick.com> wrote: >> > > >> > > > OK, that sort of makes sense - the "sort of" because cross-platform >> > > > compiled apps can already be accepted or rejected at the app store >> > > > level. If >> > > > money from developers was a major cash flow avenue, this would make >> > > > total >> > > > sense but compared to the app store, it's not, AFAIK. It seems it >> > > > would be >> > > > a financial benefit for Apple to have a larger pool of apps to >> > > > choose to >> > > > sell or not, regardless of how they were developed. >> > > > >> > > > Here's another "settling old scores" theory, but between Apple and >> > > > Adobe >> > > > themselves as opposed to the Apple vs MS theory I recently suggested, >> > > > >> > > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial >> > > > business decision and one that is coming back to bite them in the >> > > > ass. They >> > > > declared that their primary development platform would be Windows; >> > > > subsequently, every new application or major revision of a product >> was >> > > > introduced for Windows first and followed months later, sometimes >> > > > never at >> > > > all, by a Mac version." >> > > > >> > > > >> > > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed- >> > > > yourself/ >> > > > ________________________________________ >> > > > From: flashcoders-boun...@chattyfig.figleaf.com [ >> > > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [ >> > > > dwa...@figleaf.com] >> > > > Sent: Sunday, April 11, 2010 11:13 AM >> > > > To: Flash Coders List >> > > > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans >> > > > the Use >> > > > of Adobe’s Flash-to-iPhone Compiler >> > > > >> > > >> A lot of outrage hass been expressed, but there has to be a "why". >> > > >> Why? >> > > > >> > > > Because it makes economic sense for Apple, and it hurts a company >> that >> > > > Steve Jobs doesn't care for right now. >> > > > >> > > > If you don't allow cross-platform tools to work, developers have to >> > > > explicitly choose your platform. Right now, Apple has the market >> > > > advantage - lots of people have and want iPhones, iPads, etc. So >> > > > developers will choose to build for the Apple platform rather than >> > > > building for multiple platforms, giving the App Store a continuing >> > > > competitive advantage. >> > > > >> > > > Dave Watts, CTO, Fig Leaf Software >> > > > http://www.figleaf.com/ >> > > > http://training.figleaf.com/ >> > > > >> > > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on >> > > > GSA Schedule, and provides the highest caliber vendor-authorized >> > > > instruction at our training centers, online, or onsite. >> > > > _______________________________________________ >> > > > Flashcoders mailing list >> > > > Flashcoders@chattyfig.figleaf.com >> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > >> > > > _______________________________________________ >> > > > Flashcoders mailing list >> > > > Flashcoders@chattyfig.figleaf.com >> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > >> > > _______________________________________________ >> > > Flashcoders mailing list >> > > Flashcoders@chattyfig.figleaf.com >> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > >> > > Karl DeSaulniers >> > > Design Drumm >> > > http://designdrumm.com >> > > >> > > >> > > _______________________________________________ >> > > Flashcoders mailing list >> > > Flashcoders@chattyfig.figleaf.com >> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > _______________________________________________ >> > Flashcoders mailing list >> > Flashcoders@chattyfig.figleaf.com >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > >> > _______________________________________________ >> > Flashcoders mailing list >> > Flashcoders@chattyfig.figleaf.com >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders