The funniest part are the commenters who clearly lack the sarcasm gene.

.m

On Mon, Apr 12, 2010 at 8:22 AM, allandt bik-elliott
(thefieldcomic.com) <alla...@gmail.com> wrote:
> http://gamehaxe.com/2010/04/10/bravo-apple/
>
> <http://gamehaxe.com/2010/04/10/bravo-apple/>this is beautiful - don't make
> your mind up about it in the first paragraph
>
> On 12 April 2010 13:11, p...@ipauland.com <p...@ipauland.com> wrote:
>
>>
>>
>>
>> On 12 April 2010 at 13:28 "Merrill, Jason" <
>> jason.merr...@bankofamerica.com>
>> wrote:
>>
>> > >> I expect (but don't know) that
>> > Adobe will pull the iPhone cross-compilation system from CS5.
>> >
>> > Adobe made a statement right after the new Apple agreement came out last
>> week
>> > that they wouldn't do that - and on Kevin Lynch's blog, he said they are
>> still
>> > planning on launching CS5 with that export to iPhone feature, and it's up
>> to
>> > Apple to change the policy.
>> It's difficult ground. If I buy CS5 with iPhone export, I expect to be able
>> to
>> legitimately use it. Where does that leave Adobe if they sell me something
>> I
>> can't legitimately use? Are they misleading me?
>>
>> Paul
>>
>>
>> >
>> >
>> > Jason Merrill
>> >
>> > Bank of  America  Global Learning
>> > Learning & Performance Solutions
>> >
>> > Join the Bank of America Flash Platform Community  and visit our
>> Instructional
>> > Technology Design Blog
>> > (note: these are for Bank of America employees only)
>> >
>> >
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: flashcoders-boun...@chattyfig.figleaf.com
>> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
>> > p...@ipauland.com
>> > Sent: Monday, April 12, 2010 6:05 AM
>> > To: Flash Coders List
>> > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
>> Use of
>> > Adobe’s Flash-to-iPhone Compiler
>> >
>> > Nobody can build a business on the basis of software that contravenes the
>> > licence agreement. It would be folly to do so. I expect (but don't know)
>> that
>> > Adobe will pull the iPhone cross-compilation system from CS5.
>> >
>> >
>> > On 12 April 2010 at 11:43 Karl DeSaulniers <k...@designdrumm.com> wrote:
>> >
>> > > For those interested. All hope is not lost if you want to still make
>> > > money using CS5 for iPhone apps.
>> > > Just a different avenue, but a more fitting one considering the
>> > > current circumstances and stance Apple is taking.
>> > > These guys have been dealing with what we are dealing with now since
>> > > the iPhone came out.
>> > >
>> > > http://blog.iphone-dev.org/
>> > >
>> > > My point being that Apple doesn't really have the strong hold they
>> > > think they do when it comes to their SDK.
>> > > Cydia Store is a jailbroken app that lets you sell your own
>> > > applications. They don't take more than Apple would from the sales.
>> > > I think its like a 30% Cydia Store - 70% Developer split. Same as
>> > > Apple. The app uses paypal for purchasing as well.
>> > > You can also develop your app in CS5 and it work.  Oh... and no
>> > > developer fees.. (I don't believe)
>> > > They are also talking about jailbreaking iPads.  :))
>> > > Might be worth some peoples time to research.
>> > >
>> > > Best,
>> > >
>> > > Karl
>> > >
>> > >
>> > > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
>> > > wrote:
>> > >
>> > > thanks lee brimelow for this amazing post
>> > > http://theflashblog.com/?p=1888
>> > >
>> > >
>> > > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
>> > > ematth...@webershandwick.com> wrote:
>> > >
>> > > > OK, that sort of makes sense - the "sort of" because cross-platform
>> > > > compiled apps can already be accepted or rejected at the app store
>> > > > level. If
>> > > > money from developers was a major cash flow avenue, this would make
>> > > > total
>> > > > sense but compared to the app store, it's not,  AFAIK. It seems it
>> > > > would be
>> > > > a financial benefit for Apple to have a larger pool of apps to
>> > > > choose to
>> > > > sell or not, regardless of how they were developed.
>> > > >
>> > > > Here's another "settling old scores" theory, but between Apple and
>> > > > Adobe
>> > > > themselves as opposed to the Apple vs MS theory I recently suggested,
>> > > >
>> > > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
>> > > > business decision and one that is coming back to bite them in the
>> > > > ass. They
>> > > > declared that their primary development platform would be Windows;
>> > > > subsequently, every new application or major revision of a product
>> was
>> > > > introduced for Windows first and followed months later, sometimes
>> > > > never at
>> > > > all, by a Mac version."
>> > > >
>> > > >
>> > > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
>> > > > yourself/
>> > > > ________________________________________
>> > > > From: flashcoders-boun...@chattyfig.figleaf.com [
>> > > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
>> > > > dwa...@figleaf.com]
>> > > > Sent: Sunday, April 11, 2010 11:13 AM
>> > > > To: Flash Coders List
>> > > > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans
>> > > > the Use
>> > > > of Adobe’s Flash-to-iPhone Compiler
>> > > >
>> > > >> A lot of outrage hass been expressed, but there has to be a "why".
>> > > >> Why?
>> > > >
>> > > > Because it makes economic sense for Apple, and it hurts a company
>> that
>> > > > Steve Jobs doesn't care for right now.
>> > > >
>> > > > If you don't allow cross-platform tools to work, developers have to
>> > > > explicitly choose your platform. Right now, Apple has the market
>> > > > advantage - lots of people have and want iPhones, iPads, etc. So
>> > > > developers will choose to build for the Apple platform rather than
>> > > > building for multiple platforms, giving the App Store a continuing
>> > > > competitive advantage.
>> > > >
>> > > > Dave Watts, CTO, Fig Leaf Software
>> > > > http://www.figleaf.com/
>> > > > http://training.figleaf.com/
>> > > >
>> > > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
>> > > > GSA Schedule, and provides the highest caliber vendor-authorized
>> > > > instruction at our training centers, online, or onsite.
>> > > > _______________________________________________
>> > > > Flashcoders mailing list
>> > > > Flashcoders@chattyfig.figleaf.com
>> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> > > >
>> > > > _______________________________________________
>> > > > Flashcoders mailing list
>> > > > Flashcoders@chattyfig.figleaf.com
>> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> > > >
>> > > _______________________________________________
>> > > Flashcoders mailing list
>> > > Flashcoders@chattyfig.figleaf.com
>> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> > >
>> > > Karl DeSaulniers
>> > > Design Drumm
>> > > http://designdrumm.com
>> > >
>> > >
>> > > _______________________________________________
>> > > Flashcoders mailing list
>> > > Flashcoders@chattyfig.figleaf.com
>> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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