On Fri, Apr 16, 2010 at 2:22 PM, Andrew Murphy <amur...@delvinia.com> wrote:
> By requiring developers to jump through hoops to create content for their
> devices, Apple makes it more likely that that content will only be available
> on their devices, making it exclusive.

Yes, cross-platform development commoditizes hardware.

Apple doesn't give you many options. For example, with the new MBP's,
the 13" model is Core2Duo only and doesn't have the matte screen
option. If you want an i5, you must buy the 15" version. They all come
with a fancy GPU that I don't need and don't want to pay for. This is
even more extreme for mobile devices, which through size and battery
power have an inherent need to compromise at one end or the other.

So, if you can get the same apps on other devices, nothings stopping
you from getting the device that best fits your need -- screen size,
performance vs. battery life, LED flash or not, changeable
batteries... But iP*-only apps are a way to offer exclusive content
that requires special hardware to access.

Apple is a hardware manufacturer. They always were. All non-hardware
activity serves the sole purpose of selling their hardware.
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