also, swift 3d is a modeller - it may have some interesting export settings
but unless it uses a 3d engine in flash (i believe jason said that it
exports to papervision), you get no interactivity for your money

a

On 17 August 2010 10:10, Allandt Bik-Elliott (thereceptacle.co.uk) <
alla...@receptacledesign.com> wrote:

> unity 3d is a separate plugin but if you're serious about doing 3d, it's
> probably the way to go
>
> a
>
>
> On 17 August 2010 00:42, Peter B <pete...@googlemail.com> wrote:
>
>> On 17 August 2010 07:31, Karl DeSaulniers <k...@designdrumm.com> wrote:
>>
>> > I believe it will let you, in swift, create an interactive animation
>> > utilizing the vectors
>> > of your polys and integrate AS code to control it,
>> >
>> >
>> Swift is just generating the polygon ,odel and textures. In order to add
>> interactivity you're still going to need a 3D engine like Papervision.
>> imho
>> if you're going to take this approach you'd be better to use a 'real' 3D
>> modeller, asJason has suggested.
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>
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