I've already tried that. All coordinates already are damn round. Anyhow this
has to to do something with animation since bug is not present if that
sparkle thing is removed.

2011/1/28 Matt Folkard <m...@plasticmartians.co.uk>

> Yeah, I agree with Roger, sounds like something to do with cacheasbitmap
> and moving/placing things in fractions of a pixel rather than whole pixels.
>
> Possibly try rounding the clips pixel positions?
>
> Cheers
>
> Matt
>
> "Roger Persson" <ro...@radiergum.com> wrote:
>
> >Hello,
> >
> >Could it have something to do with filters? Some filters turn on "Cache
> >
> >as bitmap", and that always gets me into trouble :)
> >
> >Best regards
> >/roger
> >
> >
> >On 2011-01-26 17:46, chiek...@gmail.com wrote:
> >> Hello people!
> >>
> >> I got somehow strangle problem in here. And hope someone can enlight
> >me on
> >> solutions or at least causes of this behavior.
> >> Layout is as follows: app is tile based game, there is a terrain
> >cell, which
> >> is a show graphic with added sprite which in order to imitate show
> >sparkles
> >> change its position and flickers. Above all that is tile marker layer
> >which
> >> is of exactly same shape as background and got black fill with low
> >alpha
> >> value. If I add that  anim, the thing gets screwed - highlight layer
> >looks
> >> overlaped with neighbouring elements so dark lines appear on joins
> >and that
> >> line is flickering.
> >> If remove that sparkle it's all well. Interesting thing is that
> >> i couldn't record this with screen activity recorder, no bug is
> >visible in
> >> video.
> >> Have anyone seen  this and knows a solution? Looks like something
> >which is
> >> connected with flash player screen rendering or smthn like that.
> >> (and dont tell me about precise coordinates, tied that)
> >>
> >> Thanks in advacnce etc.
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