Also, if I am not mistaken, you should never "cacheAsBitmap" on any
moving objects.
"I believe" this is a no no on the processing end of flash as it has
to cache it every time it moves.
Unless it is a very small graphic.. but then why would you need to
cache it. :)
Best,
Karl
On Jan 28, 2011, at 6:55 AM, chiek...@gmail.com wrote:
That was THE idea. I played with sparkle and found out that it had
blur
filter attached to it.
Bug is gone as that filter is removed.
Obviously all object received cacheAsBitmap=true as that clip
appeared on
stage and now it's gone.
Thank you very much; muchos gracias; etc. You really helped me!
2011/1/28 Karl DeSaulniers <k...@designdrumm.com>
Have you tried smoothing on the sparkle thing?
Is it a bitmap? Might help..
Sounds like the alpha on the sparkle isn't staying alpha and
reverting to
black,
basically showing the edge of the sparkle that should be transparent?
But I am somewhat guessing.. :)
Can you post a page for us to see?
Best,
Karl
On Jan 28, 2011, at 5:17 AM, chiek...@gmail.com wrote:
I've already tried that. All coordinates already are damn round.
Anyhow
this
has to to do something with animation since bug is not present if
that
sparkle thing is removed.
2011/1/28 Matt Folkard <m...@plasticmartians.co.uk>
Yeah, I agree with Roger, sounds like something to do with
cacheasbitmap
and moving/placing things in fractions of a pixel rather than whole
pixels.
Possibly try rounding the clips pixel positions?
Cheers
Matt
"Roger Persson" <ro...@radiergum.com> wrote:
Hello,
Could it have something to do with filters? Some filters turn
on "Cache
as bitmap", and that always gets me into trouble :)
Best regards
/roger
On 2011-01-26 17:46, chiek...@gmail.com wrote:
Hello people!
I got somehow strangle problem in here. And hope someone can
enlight
me on
solutions or at least causes of this behavior.
Layout is as follows: app is tile based game, there is a terrain
cell, which
is a show graphic with added sprite which in order to imitate
show
sparkles
change its position and flickers. Above all that is tile
marker layer
which
is of exactly same shape as background and got black fill with
low
alpha
value. If I add that anim, the thing gets screwed - highlight
layer
looks
overlaped with neighbouring elements so dark lines appear on
joins
and that
line is flickering.
If remove that sparkle it's all well. Interesting thing is that
i couldn't record this with screen activity recorder, no bug is
visible in
video.
Have anyone seen this and knows a solution? Looks like something
which is
connected with flash player screen rendering or smthn like that.
(and dont tell me about precise coordinates, tied that)
Thanks in advacnce etc.
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