Also, if I am not mistaken, you should never "cacheAsBitmap" on any moving objects. "I believe" this is a no no on the processing end of flash as it has to cache it every time it moves. Unless it is a very small graphic.. but then why would you need to cache it. :)

Best,
Karl


On Jan 28, 2011, at 6:55 AM, chiek...@gmail.com wrote:

That was THE idea. I played with sparkle and found out that it had blur
filter attached to it.
Bug is gone as that filter is removed.
Obviously all object received cacheAsBitmap=true as that clip appeared on
stage and now it's gone.
Thank you very much; muchos gracias; etc. You really helped me!

2011/1/28 Karl DeSaulniers <k...@designdrumm.com>

Have you tried smoothing on the sparkle thing?
Is it a bitmap? Might help..

Sounds like the alpha on the sparkle isn't staying alpha and reverting to
black,
basically showing the edge of the sparkle that should be transparent?
But I am somewhat guessing.. :)
Can you post a page for us to see?

Best,
Karl



On Jan 28, 2011, at 5:17 AM, chiek...@gmail.com wrote:

I've already tried that. All coordinates already are damn round. Anyhow
this
has to to do something with animation since bug is not present if that
sparkle thing is removed.

2011/1/28 Matt Folkard <m...@plasticmartians.co.uk>

Yeah, I agree with Roger, sounds like something to do with cacheasbitmap
and moving/placing things in fractions of a pixel rather than whole
pixels.

Possibly try rounding the clips pixel positions?

Cheers

Matt

"Roger Persson" <ro...@radiergum.com> wrote:

 Hello,

Could it have something to do with filters? Some filters turn on "Cache

as bitmap", and that always gets me into trouble :)

Best regards
/roger


On 2011-01-26 17:46, chiek...@gmail.com wrote:

Hello people!

I got somehow strangle problem in here. And hope someone can enlight

me on

solutions or at least causes of this behavior.
Layout is as follows: app is tile based game, there is a terrain

cell, which

is a show graphic with added sprite which in order to imitate show

sparkles

change its position and flickers. Above all that is tile marker layer

which

is of exactly same shape as background and got black fill with low

alpha

value. If I add that anim, the thing gets screwed - highlight layer

looks

overlaped with neighbouring elements so dark lines appear on joins

and that

line is flickering.
If remove that sparkle it's all well. Interesting thing is that
i couldn't record this with screen activity recorder, no bug is

visible in

video.
Have anyone seen  this and knows a solution? Looks like something

which is

connected with flash player screen rendering or smthn like that.
(and dont tell me about precise coordinates, tied that)

Thanks in advacnce etc.
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 _______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Karl DeSaulniers
Design Drumm
http://designdrumm.com


_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Karl DeSaulniers
Design Drumm
http://designdrumm.com

_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to