That was THE idea. I played with sparkle and found out that it had blur filter attached to it. Bug is gone as that filter is removed. Obviously all object received cacheAsBitmap=true as that clip appeared on stage and now it's gone. Thank you very much; muchos gracias; etc. You really helped me!
2011/1/28 Karl DeSaulniers <k...@designdrumm.com> > Have you tried smoothing on the sparkle thing? > Is it a bitmap? Might help.. > > Sounds like the alpha on the sparkle isn't staying alpha and reverting to > black, > basically showing the edge of the sparkle that should be transparent? > But I am somewhat guessing.. :) > Can you post a page for us to see? > > Best, > Karl > > > > On Jan 28, 2011, at 5:17 AM, chiek...@gmail.com wrote: > > I've already tried that. All coordinates already are damn round. Anyhow >> this >> has to to do something with animation since bug is not present if that >> sparkle thing is removed. >> >> 2011/1/28 Matt Folkard <m...@plasticmartians.co.uk> >> >> Yeah, I agree with Roger, sounds like something to do with cacheasbitmap >>> and moving/placing things in fractions of a pixel rather than whole >>> pixels. >>> >>> Possibly try rounding the clips pixel positions? >>> >>> Cheers >>> >>> Matt >>> >>> "Roger Persson" <ro...@radiergum.com> wrote: >>> >>> Hello, >>>> >>>> Could it have something to do with filters? Some filters turn on "Cache >>>> >>>> as bitmap", and that always gets me into trouble :) >>>> >>>> Best regards >>>> /roger >>>> >>>> >>>> On 2011-01-26 17:46, chiek...@gmail.com wrote: >>>> >>>>> Hello people! >>>>> >>>>> I got somehow strangle problem in here. And hope someone can enlight >>>>> >>>> me on >>>> >>>>> solutions or at least causes of this behavior. >>>>> Layout is as follows: app is tile based game, there is a terrain >>>>> >>>> cell, which >>>> >>>>> is a show graphic with added sprite which in order to imitate show >>>>> >>>> sparkles >>>> >>>>> change its position and flickers. Above all that is tile marker layer >>>>> >>>> which >>>> >>>>> is of exactly same shape as background and got black fill with low >>>>> >>>> alpha >>>> >>>>> value. If I add that anim, the thing gets screwed - highlight layer >>>>> >>>> looks >>>> >>>>> overlaped with neighbouring elements so dark lines appear on joins >>>>> >>>> and that >>>> >>>>> line is flickering. >>>>> If remove that sparkle it's all well. Interesting thing is that >>>>> i couldn't record this with screen activity recorder, no bug is >>>>> >>>> visible in >>>> >>>>> video. >>>>> Have anyone seen this and knows a solution? Looks like something >>>>> >>>> which is >>>> >>>>> connected with flash player screen rendering or smthn like that. >>>>> (and dont tell me about precise coordinates, tied that) >>>>> >>>>> Thanks in advacnce etc. >>>>> _______________________________________________ >>>>> Flashcoders mailing list >>>>> Flashcoders@chattyfig.figleaf.com >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>> >>>> _______________________________________________ >>>> Flashcoders mailing list >>>> Flashcoders@chattyfig.figleaf.com >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>> >>> >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders