Or Pixel Bender - I've heard you can do some heavy processing with that too.

Additionally, HaXe has some ways to avoid some of the overhead of Alchemy when using it from AS3. You'd have to do a lot in haxe instead of AS3, but you can use the alchemy stuff though inlining, which accesses the memory stored in Alchemy directly, instead of copying data back and forth between AS3 and Alchemy memory space, which if I understand it correctly, is where the overhead is with Alchemy.

Joa has a tool (http://code.google.com/p/apparat/) which might be useful to help do some AS3 inlining to the Alchemy memory operations. I think the way to use it, is to make sure your bytearrays are stored in the Alchemy memory. Then you can access that from AS3 without the memcopy overhead.

Kevin N.


On 7/19/11 7:35 AM, Gerry Beauregard wrote:
On 2011-07-19  , at 18:07 , Leandro Ferreira wrote:

Have you tried Alchemy?
http://labs.adobe.com/technologies/alchemy/

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