Or Pixel Bender - I've heard you can do some heavy processing with that too.
Additionally, HaXe has some ways to avoid some of the overhead of
Alchemy when using it from AS3. You'd have to do a lot in haxe instead
of AS3, but you can use the alchemy stuff though inlining, which
accesses the memory stored in Alchemy directly, instead of copying data
back and forth between AS3 and Alchemy memory space, which if I
understand it correctly, is where the overhead is with Alchemy.
Joa has a tool (http://code.google.com/p/apparat/) which might be useful
to help do some AS3 inlining to the Alchemy memory operations. I think
the way to use it, is to make sure your bytearrays are stored in the
Alchemy memory. Then you can access that from AS3 without the memcopy
overhead.
Kevin N.
On 7/19/11 7:35 AM, Gerry Beauregard wrote:
On 2011-07-19 , at 18:07 , Leandro Ferreira wrote:
Have you tried Alchemy?
http://labs.adobe.com/technologies/alchemy/
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