Hi Kevin, Thanks for this! Definitely interesting. In my limited testing with Alchemy, I found that getting large amounts of data across the AS3-Alchemy boundary using ByteArrays was indeed a major bottleneck, so anything that eliminates that bottleneck is welcome indeed!
-Gerry On 2011-07-20 , at 07:09 , Kevin Newman wrote: > Or Pixel Bender - I've heard you can do some heavy processing with that too. > > Additionally, HaXe has some ways to avoid some of the overhead of Alchemy > when using it from AS3. You'd have to do a lot in haxe instead of AS3, but > you can use the alchemy stuff though inlining, which accesses the memory > stored in Alchemy directly, instead of copying data back and forth between > AS3 and Alchemy memory space, which if I understand it correctly, is where > the overhead is with Alchemy. > > Joa has a tool (http://code.google.com/p/apparat/) which might be useful to > help do some AS3 inlining to the Alchemy memory operations. I think the way > to use it, is to make sure your bytearrays are stored in the Alchemy memory. > Then you can access that from AS3 without the memcopy overhead. > > Kevin N. > > > On 7/19/11 7:35 AM, Gerry Beauregard wrote: >> On 2011-07-19 , at 18:07 , Leandro Ferreira wrote: >> >>> Have you tried Alchemy? >>> http://labs.adobe.com/technologies/alchemy/ >>> >>> * >>> * >>> * @leandroferreira* >>> * 55 61 91151257* >> > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders