Hi Kevin,

Thanks for this!  Definitely interesting. In my limited testing with Alchemy, I 
found that getting large amounts of data across the AS3-Alchemy boundary using 
ByteArrays was indeed a major bottleneck, so anything that eliminates that 
bottleneck is welcome indeed!

-Gerry

On 2011-07-20  , at 07:09 , Kevin Newman wrote:

> Or Pixel Bender - I've heard you can do some heavy processing with that too.
> 
> Additionally, HaXe has some ways to avoid some of the overhead of Alchemy 
> when using it from AS3. You'd have to do a lot in haxe instead of AS3, but 
> you can use the alchemy stuff though inlining, which accesses the memory 
> stored in Alchemy directly, instead of copying data back and forth between 
> AS3 and Alchemy memory space, which if I understand it correctly, is where 
> the overhead is with Alchemy.
> 
> Joa has a tool (http://code.google.com/p/apparat/) which might be useful to 
> help do some AS3 inlining to the Alchemy memory operations. I think the way 
> to use it, is to make sure your bytearrays are stored in the Alchemy memory. 
> Then you can access that from AS3 without the memcopy overhead.
> 
> Kevin N.
> 
> 
> On 7/19/11 7:35 AM, Gerry Beauregard wrote:
>> On 2011-07-19  , at 18:07 , Leandro Ferreira wrote:
>> 
>>> Have you tried Alchemy?
>>> http://labs.adobe.com/technologies/alchemy/
>>> 
>>> *
>>> *
>>> *   @leandroferreira*
>>> *   55 61 91151257*
>> 
> 
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