That's great news. I have no wish to learn objective c, and only about to dip my toes in html5. So this sounds like a great way to get into the app market.
One more thing - can all this be done on windows? I read that for native/html5 conversion you need to install the sdk, which only works on osx. On 29 Dec 2011, at 14:59, Ima Newsletta <bignewsletter...@gmail.com> wrote: > Hello Karina, > Yes you can make great apps for iOs in Flash. > For example have a look at this: > http://blogs.adobe.com/flashplatform/2011/09/flash-based-machinarium-game-is-now-1-ipad-app-delivered-using-adobe-air.html > > And I have to tell you that I'm really amazed by the performances. > Obviously you can't move 3216532156312768312 animated movieclips on the > screen at the same time but the result is pretty good. > And remember, in no time you can deploy it for Android, in no time really! > > I have developed a tetris-like game (banned from android market because of > its name so I never tried to put it on apple store) > You can see it in action here on iPad, Galaxy Tab and Galaxy S > http://www.youtube.com/watch?v=UFjfNTU4BIE > Although it's a quite simple game, it's not so simple to code and it has > animations, musics, sound effects and also it stores data on a sqlite db. > It works great on iPad. > > > > > Il 29/12/2011 15:31, Karina Steffens ha scritto: >> "- spending tens of tens of hours of work trying to make your new code >> comply with the browsers ecosystem (is that ... a work ? er ....)" >> >> That's exactly how I feel reading my latest howto book, "HTML5& CSS3 for >> the real world"! It seems like you nearly have to code 3-4 different >> websites just to make it work, and that's _with_ scrips like Modernizr. >> Don't get me started about gradients, for one thing... >> >> But you can really export to iTunes store from Flash now and have it >> accepted? How complex can your app be, or is it simple animations? It's >> (almost) something to consider upgrading for, to get into app development. >> >> >> >> On 29 Dec 2011, at 10:56, Cédric Muller<flashco...@benga.li> wrote: >> >>> ... so long everyone forgot about :) >>> >>> I feel the current debate to be kind of weird, but that's how things 'are' >>> if you listen to the trend. >>> Trend. I always was drawn /away/ from the Site of the Day or FWA awards: if >>> you look at these sites, a good part of them were just 'bells and whistles' >>> and less few were amazing apps or new ways to visualize information >>> (remember the 2advanced site ? many of us came to flash because of such >>> awful and crappy designs: we were wrong). Question is: are we wrong again >>> today ? >>> >>> Now, in 2011: I build stronger, faster, more secure apps using Flash than I >>> ever did (doing AS since mid-2000). It is quite effective, but Flash is >>> better when you need to do something /else/ than: >>> - displaying a video (even if now we can have thousands of video containers >>> like quick'fail big'time and could argue that flash is still the best way >>> to deliver video, but hey we have got fallbacks now lol) >>> - throwing dumb interfaces into 3D sliding cubes that bounce off the >>> mouse/touch >>> - bells and whistles, bells and whistles, ... >>> - experiments: flash is a mature tech now, there aren't many roads left to >>> explore. >>> - building interfaces with 3 big words and one huge text input >>> - spending tens of tens of hours of work trying to make your new code >>> comply with the browsers ecosystem (is that ... a work ? er ....) >>> - fame, fame, fame and fame >>> ^ that's the problem with Flash now: when you do some, you don't get fame >>> back as 'you' used to get. But hey, seriously ? fame ?!? >>> >>> ... but if you want to be effective, build things that can actually be used >>> by corporations or people who need to, flash is still a very good partner. >>> It is reliable when you know it to the bone. >>> >>> As an example, yesterday evening I started building a game from scratch. I >>> already have the board tiles system working, I am now placing units, and >>> will begin combats resolution in the afternoon. >>> All in one, less than a day I have more than a proto working. >>> >>> I am not saying any other tech wouldn't let me do the exact same thing, but >>> my mind is quite mono maniac, so I prefer using Flash from scratch to end, >>> and with only one source I can almost deploy to any platform (except the >>> Amiga, well ... that's a really sad news) >>> >>> Nice part is when I will plug my game to haXe in order to make it try to >>> morph into an html5 app (but that is just for the lulz) >>> >>> Yet, I feel that Adobe is amazingly lost. I am happy that she left me, so I >>> don't have to deal with the breakup (yea, lol, I am coward when it comes to >>> letting someone go), but I am still fully happy using Flash :) >>> >>> >>> >>>> On 29/12/2011 10:01, Karina Steffens wrote: >>>>> ios apps? Since when does the apple store allow apps compiled from Flash? >>>>> If only... >>>> Since a long, long time. >>> _______________________________________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders