That's great news. I have no wish to learn objective c, and only about to dip 
my toes in html5. So this sounds like a great way to get into the app market. 

One more thing - can all this be done on windows? I read that for native/html5 
conversion you need to install the sdk, which only works on osx. 


On 29 Dec 2011, at 14:59, Ima Newsletta <bignewsletter...@gmail.com> wrote:

> Hello Karina,
> Yes you can make great apps for iOs in Flash.
> For example have a look at this:
> http://blogs.adobe.com/flashplatform/2011/09/flash-based-machinarium-game-is-now-1-ipad-app-delivered-using-adobe-air.html
> 
> And I have to tell you that I'm really amazed by the performances.
> Obviously you can't move 3216532156312768312 animated movieclips on the 
> screen at the same time but the result is pretty good.
> And remember, in no time you can deploy it for Android, in no time really!
> 
> I have developed a tetris-like game (banned from android market because of 
> its name so I never tried to put it on apple store)
> You can see it in action here on iPad, Galaxy Tab and Galaxy S
> http://www.youtube.com/watch?v=UFjfNTU4BIE
> Although it's a quite simple game, it's not so simple to code and it has 
> animations, musics, sound effects and also it stores data on a sqlite db.
> It works great on iPad.
> 
> 
> 
> 
> Il 29/12/2011 15:31, Karina Steffens ha scritto:
>> "- spending tens of tens of hours of work trying to make your new code 
>> comply with the browsers ecosystem (is that ... a work ? er ....)"
>> 
>> That's exactly how I feel reading my latest howto book, "HTML5&  CSS3 for 
>> the real world"! It seems like you nearly have to code 3-4 different 
>> websites just to make it work, and that's _with_ scrips like Modernizr. 
>> Don't get me started about gradients, for one thing...
>> 
>> But you can really export to iTunes store from Flash now and have it 
>> accepted? How complex can your app be, or is it simple animations? It's 
>> (almost) something to consider upgrading for, to get into app development.
>> 
>> 
>> 
>> On 29 Dec 2011, at 10:56, Cédric Muller<flashco...@benga.li>  wrote:
>> 
>>> ... so long everyone forgot about :)
>>> 
>>> I feel the current debate to be kind of weird, but that's how things 'are' 
>>> if you listen to the trend.
>>> Trend. I always was drawn /away/ from the Site of the Day or FWA awards: if 
>>> you look at these sites, a good part of them were just 'bells and whistles' 
>>> and less few were amazing apps or new ways to visualize information 
>>> (remember the 2advanced site ? many of us came to flash because of such 
>>> awful and crappy designs: we were wrong). Question is: are we wrong again 
>>> today ?
>>> 
>>> Now, in 2011: I build stronger, faster, more secure apps using Flash than I 
>>> ever did (doing AS since mid-2000). It is quite effective, but Flash is 
>>> better when you need to do something /else/ than:
>>> - displaying a video (even if now we can have thousands of video containers 
>>> like quick'fail big'time and could argue that flash is still the best way 
>>> to deliver video, but hey we have got fallbacks now lol)
>>> - throwing dumb interfaces into 3D sliding cubes that bounce off the 
>>> mouse/touch
>>> - bells and whistles, bells and whistles, ...
>>> - experiments: flash is a mature tech now, there aren't many roads left to 
>>> explore.
>>> - building interfaces with 3 big words and one huge text input
>>> - spending tens of tens of hours of work trying to make your new code 
>>> comply with the browsers ecosystem (is that ... a work ? er ....)
>>> - fame, fame, fame and fame
>>> ^ that's the problem with Flash now: when you do some, you don't get fame 
>>> back as 'you' used to get. But hey, seriously ? fame ?!?
>>> 
>>> ... but if you want to be effective, build things that can actually be used 
>>> by corporations or people who need to, flash is still a very good partner. 
>>> It is reliable when you know it to the bone.
>>> 
>>> As an example, yesterday evening I started building a game from scratch. I 
>>> already have the board tiles system working, I am now placing units, and 
>>> will begin combats resolution in the afternoon.
>>> All in one, less than a day I have more than a proto working.
>>> 
>>> I am not saying any other tech wouldn't let me do the exact same thing, but 
>>> my mind is quite mono maniac, so I prefer using Flash from scratch to end, 
>>> and with only one source I can almost deploy to any platform (except the 
>>> Amiga, well ... that's a really sad news)
>>> 
>>> Nice part is when I will plug my game to haXe in order to make it try to 
>>> morph into an html5 app (but that is just for the lulz)
>>> 
>>> Yet, I feel that Adobe is amazingly lost. I am happy that she left me, so I 
>>> don't have to deal with the breakup (yea, lol, I am coward when it comes to 
>>> letting someone go), but I am still fully happy using Flash :)
>>> 
>>> 
>>> 
>>>> On 29/12/2011 10:01, Karina Steffens wrote:
>>>>> ios apps? Since when does the apple store allow apps compiled from Flash? 
>>>>> If only...
>>>> Since a long, long time.
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