"- spending tens of tens of hours of work trying to make your new code comply 
with the browsers ecosystem (is that ... a work ? er ....)"

That's exactly how I feel reading my latest howto book, "HTML5 & CSS3 for the 
real world"! It seems like you nearly have to code 3-4 different websites just 
to make it work, and that's _with_ scrips like Modernizr. Don't get me started 
about gradients, for one thing...

But you can really export to iTunes store from Flash now and have it accepted? 
How complex can your app be, or is it simple animations? It's (almost) 
something to consider upgrading for, to get into app development. 



On 29 Dec 2011, at 10:56, Cédric Muller <flashco...@benga.li> wrote:

> ... so long everyone forgot about :)
> 
> I feel the current debate to be kind of weird, but that's how things 'are' if 
> you listen to the trend.
> Trend. I always was drawn /away/ from the Site of the Day or FWA awards: if 
> you look at these sites, a good part of them were just 'bells and whistles' 
> and less few were amazing apps or new ways to visualize information (remember 
> the 2advanced site ? many of us came to flash because of such awful and 
> crappy designs: we were wrong). Question is: are we wrong again today ?
> 
> Now, in 2011: I build stronger, faster, more secure apps using Flash than I 
> ever did (doing AS since mid-2000). It is quite effective, but Flash is 
> better when you need to do something /else/ than:
> - displaying a video (even if now we can have thousands of video containers 
> like quick'fail big'time and could argue that flash is still the best way to 
> deliver video, but hey we have got fallbacks now lol)
> - throwing dumb interfaces into 3D sliding cubes that bounce off the 
> mouse/touch
> - bells and whistles, bells and whistles, ...
> - experiments: flash is a mature tech now, there aren't many roads left to 
> explore.
> - building interfaces with 3 big words and one huge text input
> - spending tens of tens of hours of work trying to make your new code comply 
> with the browsers ecosystem (is that ... a work ? er ....)
> - fame, fame, fame and fame
> ^ that's the problem with Flash now: when you do some, you don't get fame 
> back as 'you' used to get. But hey, seriously ? fame ?!?
> 
> ... but if you want to be effective, build things that can actually be used 
> by corporations or people who need to, flash is still a very good partner. It 
> is reliable when you know it to the bone.
> 
> As an example, yesterday evening I started building a game from scratch. I 
> already have the board tiles system working, I am now placing units, and will 
> begin combats resolution in the afternoon.
> All in one, less than a day I have more than a proto working.
> 
> I am not saying any other tech wouldn't let me do the exact same thing, but 
> my mind is quite mono maniac, so I prefer using Flash from scratch to end, 
> and with only one source I can almost deploy to any platform (except the 
> Amiga, well ... that's a really sad news)
> 
> Nice part is when I will plug my game to haXe in order to make it try to 
> morph into an html5 app (but that is just for the lulz)
> 
> Yet, I feel that Adobe is amazingly lost. I am happy that she left me, so I 
> don't have to deal with the breakup (yea, lol, I am coward when it comes to 
> letting someone go), but I am still fully happy using Flash :)
> 
> 
> 
>> On 29/12/2011 10:01, Karina Steffens wrote:
>>> ios apps? Since when does the apple store allow apps compiled from Flash? 
>>> If only...
>> Since a long, long time.
> 
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