Well, you could load them all into flash pro, export a swf and import that at runtime, no?
You could even put them all in frames on the main timeline to somewhat automate the sequencing and layout of your walk cycle. Ross P. Sclafani Owner / Creative Director Neuromantic Industries http://www.neuromantic.com http://ross.sclafani.net http://www.twitter.com/rosssclafani 347.204.5714 On Feb 11, 2012, at 7:09 PM, Beatrix Krümmer-Frau <birik...@hotmail.de> wrote: > But that doesn't work when you need great images for games - like walkcicles > - and load them, instead of embedding them into flash!! > > Beatrix > > Am 12.02.2012 01:00, schrieb Kevin Newman: >> If you have access to Flash Pro, you can import a PNG-32 into the library, >> and use the Flash to apply the JPEG compression. Flash will retain the alpha >> mask. >> >> There may be other programs that can output a jpeg with an alpha channel in >> a swf format like that, but I can't think of any off the top of my head. >> >> Kevin N. >> >> >> On 2/11/2012 12:43 AM, Ben Sand wrote: >>> This blog shows how to combine a jpeg with a png alpha mask to get file >>> sizes down, but it is for HTML5, although they were able to use a flash >>> converter successfully: >>> http://blog.jackadam.net/2010/alpha-jpegs/ >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders