Thanks Karl (-:
thats another great idea - but it wasn't my problem (-: Only a suggestion.
Am 12.02.2012 13:03, schrieb Karl DeSaulniers:
Hi Beatrix,
Can you call a php page while creating your images?
You could try creating the transparent PNGs with php.
Then load them in your game.
I believe it will create a small enough file for you.
Just a thought.
Best,
Karl
On Feb 11, 2012, at 6:09 PM, Beatrix Krümmer-Frau wrote:
But that doesn't work when you need great images for games - like
walkcicles - and load them, instead of embedding them into flash!!
Beatrix
Am 12.02.2012 01:00, schrieb Kevin Newman:
If you have access to Flash Pro, you can import a PNG-32 into the
library, and use the Flash to apply the JPEG compression. Flash will
retain the alpha mask.
There may be other programs that can output a jpeg with an alpha
channel in a swf format like that, but I can't think of any off the
top of my head.
Kevin N.
On 2/11/2012 12:43 AM, Ben Sand wrote:
This blog shows how to combine a jpeg with a png alpha mask to get
file
sizes down, but it is for HTML5, although they were able to use a
flash
converter successfully:
http://blog.jackadam.net/2010/alpha-jpegs/
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Design Drumm
http://designdrumm.com
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