Norman Vine wrote: > >and a doMouseMotion() >that is MUCH closer to what we had
OOOPS ... >void >FGInput::doMouseMotion (int x, int y) >{ > // Constrain the mouse if requested > if (mode.constrained) { > bool need_warp = false; > if (x <= 0) { > x = xsize - 2; > need_warp = true; > } else if (x >= (xsize-1)) { > x = 0; !!!! should be x = 1; > need_warp = true; > } > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel