Norman Vine wrote:
>
>and a doMouseMotion() 
>that is MUCH closer to what we had

OOOPS ...

>void
>FGInput::doMouseMotion (int x, int y)
>{

>                               // Constrain the mouse if requested
>  if (mode.constrained) {
>    bool need_warp = false;
>    if (x <= 0) {
>      x = xsize - 2;
>      need_warp = true;
>    } else if (x >= (xsize-1)) {
>      x = 0;

!!!! should be x = 1;

>      need_warp = true;
>    }
>

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