Norman Vine <[EMAIL PROTECTED]> said:

> 
> The default use to be wrap in horizontal and not be able to go pass
> straight-up or down.  I am assuming that this behaviour was generally
> acceptable as there was VERY little < or none > discussion as to it's
> short comings on the list
> 

Yes, actually I miss that.  The way it was, when you went into the corners
it'd start pitching the opposite way in the sphere (probably some sine value
reversing) but overall I kind of liked it.  It's nice having it stop at the
verticle.  And when you are rotating around horizontally it is more intuitive
to wrap rather than to have to go back around for a certain angle.

This kind of thing could actually be done just as well without the mouse
pointer on the screen, so its x/y reference is not important.  If you wanted
it to make sense, just put something in the center of the screenn when you are
in that mode and leave it centered rather than tracking with the mouse movements.

Best,

Jim

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