Jim Wilson writes: > I've been working toward this sort of thing...slowly severing the > ties between the model code and the viewer so that we can have > multiples of both.
I started a model overhaul myself this afternoon (it's been a little overdue). Basically, I'm separating the animation code out so that it can be used for any 3D model (windsock, aircraft carrier, waving field of grain, or what-have-you) rather than just for the aircraft. Essentially, this should remove all dependencies on the viewer, since the model will have to calculate its own matrices (it could be at any location). I'll give up and revert if it gets too hard. Jim: does this conflict with anything you're doing? All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel