David Megginson writes:

> Norman Vine writes:
>
>  > 2) is a little more complicated but we allready have a good start
>  >      if we leverage the Scenery directory structure
>
> Agreed.
>
>  >      I suggested using a quadtree for each 10x10 degree block
>  >      but there are spherical indexing methods that might be better
>  >      in that there is no cos(lat) shrink factor to account for when
doing
>  >      range lookups.
>
> Remember Knuth's (?) warnings about premature optimization,

FWIW IMHO We really should move the entire scennery DB into a
spherically oriented scheme.  It would be quite easy using the
spherical indexing method in the link that I posted and then we
wouldn't need any index other then the directory tree

and-you-could-fly-over-poles'ly

Norman

Norman






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