"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > What I'm seeing is more like the 0.5m...a little high but hardly enough to > > look way wrong (it isn't going to be picture perfect anyway). Can anyone > > explain why I don't get the 2m effect like Andy and David? > > It will depend which airport you are visiting, which runway at that > airport, where the airport is located relative to the tile center, and > a few things like that. >
That tiny patch I submitted yesterday takes care of that. It makes it so the lights don't adjust upward until you are above 30m....high enough that it isn't noticable...and low enough that it should take care of any z-buffer issues. As long as the aircraft position isn't greater than 30m higher than wherever the lights are centered, then they'll stay at 0.5 meters. That's good for almost all airports. The lights are about twice as high though when the YASim fdm is used. This seems weird...thought I knew why before...but now I'm not sure. Start up the c310 in each FDM at KSFO, put the parking brake on, go to chase view, and adjust the eye level close to the ground and look at the lighting height as compared to the aircraft image. They are higher under YASim. Started building current cvs on my old voodoo3 machine, but I ran into a snag. Probably later in the week I can finish and test runway lighting on that. However, when firing up a build on the Voodoo3 machine from July (that had the original runway lighting) it looked fine, or the same, height-wise. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel