Curtis L. Olson writes:

 > > Unfortunately, not for 16bpp -- the lights are still so high that I
 > > have to use to mouse to look up to see them.  I tried commenting out
 > > the 16bpp detection and using the 32bpp lift, but the lights were
 > > still floating high in the air.  This looks like it's going to take a
 > > fair bit of work.
 > 
 > It's a very tough problem.  A 24 bit depth buffer helps a lot, but a
 > 16 bit depth buffer makes it a *really* hard problem.

Note, though, that even with 32bpp the lights are floating very high.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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