David Megginson writes:
> Jim Wilson writes:
> 
>  > It looks pretty good with this patch:
>  > 
>  > RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Scenery/tileentry.cxx,v
>  > retrieving revision 1.9
>  > diff -r1.9 tileentry.cxx
>  > 891c891,893
>  > <             * SG_FEET_TO_METER - globals->get_scenery()->get_cur_elev();
>  > ---
>  > >             * SG_FEET_TO_METER - globals->get_scenery()->get_cur_elev() - 30;
>  > >         if (agl < 0) agl = 0;
> 
> Unfortunately, not for 16bpp -- the lights are still so high that I
> have to use to mouse to look up to see them.  I tried commenting out
> the 16bpp detection and using the 32bpp lift, but the lights were
> still floating high in the air.  This looks like it's going to take a
> fair bit of work.

It's a very tough problem.  A 24 bit depth buffer helps a lot, but a
16 bit depth buffer makes it a *really* hard problem.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to