Curtis L. Olson
> 
> One idea would be to generate the entire earth in different levels of
> detail and switch based on altitude.  At higher altitudes, all your
> tiles will likely cover more area and contain less information, so you
> could make a scheme like that potentially work.  However, then you'd
> have to think about how you might hide the transition from one global
> LOD to the next ... or maybe just live with a big pop at 10k, 50k,
> 100k, etc.???  

FWIW

Here is some *excellent* global data for a start on this
http://earthobservatory.nasa.gov/Newsroom/BlueMarble/

Here is the home page of a viewer
http://www.andesengineering.com/BlueMarbleViewer/

an *unsupported* beta native Win32 port lives at
http://rockfish.net/~nhv/osg/bmv_mingw.tgz

WARNING THE COMPLETE SET OF DATA FILES IS HUGE
and will require an additional download of approx 70 MB 
for the minimal installation and approx 300 meg for the 
full data set, which uncompresses to ~2.0 GB

Note this data is the same resolution as the gtopo30 DEM,  1 km pixels 
at 'best' LOD, and as distributed has 5 levels of texture LOD which is 
texture mapped onto an unperturbed sphere, this is suitable for distances
of >50 miles or so

IMHO If you have got the bandwidth 
and want a truly *awsome* virtual globe
This is a *must* have 

Enjoy

Norman


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