On Friday, August 22, 2003, at 11:12 PM, [EMAIL PROTECTED] wrote:


Message: 7
Date: Fri, 22 Aug 2003 22:01:16 -0500
From: "Curtis L. Olson" <[EMAIL PROTECTED]>
Subject: Re: [Flightgear-devel] MacOS X port, and linuxworld
To: FlightGear developers discussions
        <[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=us-ascii

Randy Locklair writes:
My name's Randy Locklair, I'm a student pilot and a long time developer and
I joined the list to find out a couple of things.

Hi Randy,


First of all I'd like to know what the status is of the MacOS port.
I mainly use os X lately and I'd like to get involved.  If no one is
running the show I'd be happy to take over.

The last Mac OS X build that I'm aware of was for version 0.8.0. Right now we are at version 0.9.2 for the most recent official release, but I haven't seen a Mac build yet. :-(

I thought I announced this? Yup...


http://seneca.me.umn.edu/pipermail/flightgear-devel/2003-June/ 018246.html

Curt, I'll email you directly next time so this doesn't go unnoticed again. Note that this binary won't work on 10.1.

I think this was compiled with GCC 3.3. I've also put in the PLIB optimizations for sl and ssg that I've written, to make it run reasonably well (without the ssg optimization it is rather pathetic - and yes, this is the same optimization I've mentioned many times in the past).

May I remind folks that sourceforge has a Mac OS X machine in their compile farm - so if you don't have access to a mac, you can still compile your code there and build new releases. You won't be able to test, of course - but 99.99% of the time if FlightGear compiles, it runs just fine.


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