Recently I experimented a little with AC3D, PPE and Blender and I was wondering how big one has to make a model to have it at the appropriate height when rendered by FG. If I want it to be 380 feet (the Rembrandttower in Amsterdam), how many grid-squares is 380 feet? Or can I rescale a model afterwards or specify the height of the model somewhere in the scenery file(s)? My favorite editor is AC3D, but examples for any editor will do. I'm planning to use the freeware textures of the Dutch Scenery for MSFS2K to create some buildings around Schiphol Airport and in the city of Amsterdam, but I'm stuck here. Before I start creating them, I would like to know how I can get them scaled right.
Thanks in advance for the replies! --Ivo _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel