Am Dienstag, 9. September 2003 10:24 schrieb Erik Hofman: > [EMAIL PROTECTED] wrote: > > I have a question about creating new textures of buildings with a camera. > > > > Does the view angle (the place where i am and look at the building) when > > taking the picture play a large role for the qualitiy of the resulting > > texture when taking photos of buildings? > > > > I mean, let's suppose i am on the ground in front of a 50-100 m high > > building to take a picture of it. > > In this position i would get a picture where the top of the builing > > front-side is smaller than the ground of the building front-side, in > > other words it looks like a trapeze. > > Is this trapeze looking picture a problem for creating textures of such > > photos? Are their ways available (image manipulation) to convert it into > > a recangle texture without a big loss in texture/image quality or do i > > need to be exactly in the middle (correct high and width) of the building > > when taking the photo? > > It could be done ... Gimp has a perspective correction function, but I > guess the result will be *much* too large for use in a flight simulator. > > Also, if you are going to decrease the size afterwards you will end up > with one big blur of something that used to be a building. So I don't > expect it will give what you are hoping for. > > Erik >
Thanks for the information. So when this not the best way to create textures for a building, what alternative ways to create textures for a building are available? What solution would you propose? Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel