Am Dienstag, 9. September 2003 10:24 schrieb Erik Hofman:
> [EMAIL PROTECTED] wrote:
> > I have a question about creating new textures of buildings with a camera.
> >
> > Does the view angle (the place where i am and look at the building) when
> > taking the picture play a large role for the qualitiy of the resulting
> > texture when taking photos of buildings?
> >
> > I mean, let's suppose i am on the ground in front of a 50-100 m high
> > building to take a picture of it.
> > In this position i would get a picture  where the top of the builing
> > front-side is smaller than the ground of the building front-side, in
> > other words it looks like a trapeze.
> > Is this trapeze looking picture a problem for creating textures of such
> > photos? Are their ways available (image manipulation) to convert it into
> > a recangle texture without a big loss in texture/image quality or do i
> > need to be exactly in the middle (correct high and width) of the building
> > when taking the photo?
>
> It could be done ... Gimp has a perspective correction function, but I
> guess the result will be *much* too large for use in a flight simulator.
>
> Also, if you are going to decrease the size afterwards you will end up
> with one big blur of something that used to be a building. So I don't
> expect it will give what you are hoping for.
>
> Erik
>

Thanks for the information.
So when this not the best way to create textures for a building, 
what alternative ways to create textures for a building 
are available?
What solution would you propose?

Best Regards,
 Oliver C.


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