Norman Vine wrote:

Russell Suter writes:


I don't think that's what he means. I took him to mean that the visual model
origin is translated to the CG every frame. If that's what you mean, you really
don't want to do that. That's a matrix transform for every vertex in the model.



This is boils down to just one matrix by matrix multiplication


Every vertex has to have a transform any way and this just
'conditions' the matrix for that transform

Cheers



Yea, I guess so. I was assuming a transform to the fixed point then to the CG. If
you can make it in one step, you are correct.


--
Russ

Conway's Law: "The structure of a system tends to mirror the
structure of the group producing it."
     -- Mel Conway Datamation (1968)



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