Ilja Moderau wrote: > - engine sound in cockpit does not differ from outside engine sound > - no cockpit light at night visible
These two are relatively easy. The "outside" sound handling will probably require some code, but nothing difficult. > - no jetstream visible I assume this means contrails? (The "jet stream" normally refers to the strong west winds above the tropopause in the middle latitudes of the northern hemisphere). Rendering contrails would require that someone write a module that builds and caches an appropriate ssg node, updating it as necessary to reflect the engines' paths. Probably not trivial, but it would be cool. There was an otherwise forgettable "Strike Fighters" game released about a year ago that did contrails really well. You could finish a dogfight and look up to see bright, looping contrail traces of the fight in the sky. > - engines can't be turned off This is a limitation of the YASim jet model. It wouldn't be hard to throw something together so you could shut it off. The problem is that stopping and starting a *real* turbine engine is a complicated process, which differs widely between specific engine models. So I guess I don't really see the point: the only purpose to shutting an engine down is to practice starting it, which isn't going to be realistic without a *lot* of work. But I'm not firm on this. If enough people shout about it, I can hack up an engine start for YASim. :) Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel