On Monday 09 August 2004 15:22, Jim Wilson wrote: > Martin Spott said: > > Arnt Karlsen wrote: > > > On Sat, 7 Aug 2004 16:57:24 +0200, Melchior wrote in message > > > > > > <[EMAIL PROTECTED]>: > > > > Yes, that's widely known. But nobody would seriously assume that > > > > anywhere the collective lever is pushed down to raise, and pulled up > > > > to sink. > > > > > > ..heh, precicely this is done by many R/C heli pilots. ;-) > > > > R/C pilots use to have a long standing culture discussing how to to do > > it 'right' :-) > > > > To my knowledge there are mostly two parties: Those who know at least a > > little bit how things work on a real helicopter and thos who don't. You > > even can convince some of the second group to try a change by letting > > them sit im a real heli .... > > Mostly, but how about a third party that knows what a collective lever > looks like, realizes that the joystick looks nothing remotely like one and > thinks that binding the keyboard one way and the joystick the other way is > not a good idea. > My preference would probably be Alex's original patch.
Buy a second joystick, and mount it horizontally next to your chair. It should make a decent collective, and would double as a hand brake for rally sims =) Seriously though, it seems the problem here is that most, but not all, find it logical to map the up/down behaviour of a collective to the backward/forward motion of a joystick (or joystick throttle). There is no right or wrong here, as there is no logical way to translate Y-axis movement to the Z-axis. Solution: make the default whatever most people agree on, but make it easy to invert, as in X-Plane where you have an invert button next to each joystick axis. -- best regards, Gunnstein Lye Systems engineer [EMAIL PROTECTED] | eZ systems | ez.no _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d