Frederic Bouvier a écrit :

eagle monart a écrit :


thanks for the config.h solution what about problems in gl.h ?

C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2146: syntax error : missing ';' before identifier 'glAccum' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2182: 'APIENTRY' : illegal use of type 'void' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2144: syntax error : 'void' should be preceded by ';' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2501: 'WINGDIAPI' : missing storage-class or type specifiers C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2086: 'int WINGDIAPI' : redefinition C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : see declaration of 'WINGDIAPI'

__



Windows.h should always be included *before* any GL include file. There is a define somewhere :

#define HAVE_WINDOWS_H 1

that condition this inclusion


I think it is defined in my config.h . I also have HAVE_CONFIG_H defined in my project files.

-Fred



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