On Fri, Sep 09, 2005 at 10:07:43PM +0200, [EMAIL PROTECTED] wrote:
> Problems:
> - blender has problems with flipping normals to the outside of the model 
> automaticaly, so i had to do that by hand. It is likely that I overlooked a 
> surface or two...

That's not a problem, but a feature. Really. After mirroring
an object you have to 'apply the rotation'. (Some key combination
with "a", IIRC. Ctrl-A?) I don't know why this isn't done
automatically, but it is braindamage 'by design'.

m.

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