On Fri, Sep 09, 2005 at 10:07:43PM +0200, [EMAIL PROTECTED] wrote: > Problems: > - blender has problems with flipping normals to the outside of the model > automaticaly, so i had to do that by hand. It is likely that I overlooked a > surface or two...
That's not a problem, but a feature. Really. After mirroring an object you have to 'apply the rotation'. (Some key combination with "a", IIRC. Ctrl-A?) I don't know why this isn't done automatically, but it is braindamage 'by design'. m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d