On Saturday 10 September 2005 18:42, Andy Ross wrote: > It's hard to fix. When you mirror a mesh, the winding order of > all the polygons gets reversed, which means their normals change > direction. If the mesh is stored in an optimized format (strips, > fans, etc...) then it needs to be broken down and re-optimized. > Big mess. > > It's not something that blender can't or shouldn't handle, but it > *does* interact in weird ways with the geometry representation. > I sympathize.
Isn't that where the "flip normals" feature comes in handy? I don't remember having any problems when I mirrored meshes in Blender for use in FG but it was a while ago. Paul _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d