Paul Surgeon wrote:
On Sunday 11 September 2005 23:15, Erik Hofman wrote:
Yes, correct. The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.
But if a model is UV mapped shouldn't it still work?
With UV mapping the texture co-ords are normalized to 1 if I'm not mistaken so
doubling the texture size for instance shouldn't cause any problems.
I think it should work, but only if the texture layout is exactly the same.
Erik
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