Melchior FRANZ wrote:
On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote:
The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.
... unless you use a 'material' animation, which I would prefer
in any case. Not only does this allow livery switching at runtime,
it also doesn't require to duplicate *all* textures. See the
bo105's emblem for an example.
I'm starting to lag behind on this stuff!
Nice work Melchior.
Erik
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