On Mon, Sep 12, 2005 at 10:16:55AM +0200, Erik Hofman wrote: > Melchior FRANZ wrote: > >... unless you use a 'material' animation, which I would prefer > >in any case. Not only does this allow livery switching at runtime, > >it also doesn't require to duplicate *all* textures. See the > >bo105's emblem for an example. > > I'm starting to lag behind on this stuff!
BTW: this works with textures of different resolutions -- thanks to the normalized UV coords --, but they do still need to be laid out in the same way. (Although you can work a bit around that using 'texrotate' etc. animations.) m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d