On Mon, Sep 12, 2005 at 10:16:55AM +0200, Erik Hofman wrote:
> Melchior FRANZ wrote:
> >... unless you use a 'material' animation, which I would prefer
> >in any case. Not only does this allow livery switching at runtime,
> >it also doesn't require to duplicate *all* textures. See the
> >bo105's emblem for an example.
> 
> I'm starting to lag behind on this stuff!

BTW: this works with textures of different resolutions --
thanks to the normalized UV coords --, but they do still
need to be laid out in the same way. (Although you can
work a bit around that using 'texrotate' etc. animations.)

m.


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